WayneLigon said:I doubt you ever will because most people think it comes down to what the GM wants rather than the player. They've probably had people ask them that type of question before and it always goes like this:
GM: "What would you like to do?"
Player: "I'd like to do an Age of Sail thing where..."
GM: "Man, that sucks. Really, that's what you'd like to do? I hate that stuff."
Player: "OK, then, what do you want to do?"
GM: "You all start out as tomato farmers...."
Player: "OK..."
DragonLancer said:As for your example, I have to agree in some respect to the GM. If one of my players came forward and said that they wanted to play in (insert whatever) and it was something I had no interest in I'd have to say that I wouldn't want to do that. I know I couldn't do it justice due to a lack of interest.
i can tell you. i always tell.Crothian said:What do the players want from the campaign? That's always my first question and I swear if I can actually get a player to answer that with out the need for qualifiers and dancing on egg shells or just not havignt a clue I'm going to be pleased.![]()
jdrakeh said:So very, very, sad - but also very, very, true. The old 'DM owns the table' paradigm should have died years ago, but a large number of self-obsessed individuals keep it very much alive, caring only about satisfying their own wants rather than catering to those of their players. I quit playing for a good, long, while because of GMs like this. I didn't get involved with RPGs to act out somebody else's pre-scripted fantasy.
mhacdebhandia said:In this connection, I'd be asking whether it's factual or mechanical. I have no problem speaking in character as much as possible, but if a group I'm playing with expects me, the player, to "inhabit" the character in any sense, to pretend I am the character, then I want to know about it so I can bow out immediately.
Different people mean different things by "immersion" - it's important to establish common terms. In fact, a lot of these different suggestions resolve as "find commond ground and stick to it".
Crothian said:What do the players want from the campaign? That's always my first question and I swear if I can actually get a player to answer that with out the need for qualifiers and dancing on egg shells or just not havignt a clue I'm going to be pleased.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.