What Kind of Adventures do You Use?

What Kind of Adventures do You Primarily Use?

  • Published Adventures (Maybe with some minor adjustments to fit my campaign)

    Votes: 13 22.4%
  • Modified Published Adventures (with major changes)

    Votes: 12 20.7%
  • Homebrew Adventures (though you may use a published setting)

    Votes: 33 56.9%


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What about only occassional usage of published adventures? I generally do everything, only occassionally lifting places, and NPCs from an adventure. I have only run maybe 5 published adventures in 10 years of gaming.
 

Skade said:
What about only occassional usage of published adventures? I generally do everything, only occassionally lifting places, and NPCs from an adventure. I have only run maybe 5 published adventures in 10 years of gaming.

Well, I assume that means you primarily use homebrew adventures.
 

Currently, I am mainly using published adventures, with only small changes to fit them into my campaign. That's quite a break from tradition for me (I have generally been homebrew-focussed in the past), but it basically comes down to a time thing - I no longer have enough to do a good enough job on homebrew stuff that I would be happy with it. Maybe in a year, if things at work calm down. And then again, maybe not :)
 


If there are published adventures that fit my campaign, I'll be suprised. I mean, medieval Europe, magic in a uniquely low-tech state, no Underdark, Muslim gnolls keeping the peace in Tunisia... it's a little outside the box. Really the only adventures that would fit at all are those revolving around undead, constructs and outsiders almost exclusively. And I don't see many of those on the shelves at the local.
 

Hmm tricky... So far I've used.

A Dungeon Adventure - with goblins replaced by ratmen from CC1
Forge of Fury - as is (okay I removed the Roper)
Speaker in Dreams - about half of it before both I and the players released how rubbish it is and then had to massively modify the second half.
Travel through the Hornsaw Forest - Homebrew monsters mainly from CC1 & CC2 more a series of encounters than an adventure.
Return to the Forge of Fury - Just uses the maps re-populated with the Duergar they allowed to escape the first visit.
The Mithral Mines - Duergar mine under the Forge of Fury (homebrew using a map from elsewhere).
A Dungeon adventure - virtually no changes

The more time I have the more likely I am to do homebrew, but what with working full time and studying Spanish, Tai Chi and going the gym I rarely have time to do much planning.
 
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