I would personally like to see a book of keyed dungeon maps with logical reasons the monsters/traps are placed where they are. I can take care of the campaign hooks myself. When I use published adventures, the ones I can do this with are the best.
A book with 12 for each level tier would be great. As a bonus they could publish how you could run some of the maps as an adventure path, or how you could use them as a sandbox.
A book with 12 for each level tier would be great. As a bonus they could publish how you could run some of the maps as an adventure path, or how you could use them as a sandbox.