Fallen Seraph
First Post
frankthedm said:Powerful ritualistic spells that are very potent, but are tied to a specific place / nexus of power. In his grove or a sacred stone circle, he's a solo foe on par with a dragon, in a town, he's a low level minion.
Ehh, I like that to a point. I don't think a Druid player would like feeling that weak and defenceless while off adventuring.
I like the idea of having their grove or stone circle be a place of power for them. But I see that coming less from per-say Druid powers, or abilities but instead from Druidic-centred rituals (if skills are involved in casting rituals it would be Nature based not Arcane) that aren't just for the Druid, like all rituals, but are more appealing to him.
This then the Druid could cast a series of rituals around his grove to make him more powerful/protect the grove from outside threats. While he still retains his normal level of combat effectiveness outside of it.