steeldragons
Steeliest of the dragons
I homebrew and improvise a lot. For this reason, most detailed setting information is worse than useless for me - not only I won't use it, I will also contradict it quite often and confuse players who read the setting book.
If you homebrew and the detail is there, why not/can't you pick and choose what you want to use...contradict it if you like. No law against imagination. There's no "Setting" police to barge in and say "Hey, you're not using this right!"
I don't need more than one, general map. I don't need demographics. I don't need cities, towns and vilages described with NPCs who live there. I don't need detailed history and structure of each power group.
You don't...But see, here's what I've been waiting to see. No setting can/will be all things to all people. YOU don't need it...or want it...but maybe other GMs do...and that doesn't make their style of play any worse...or better...than yours. But the architect of a particular world setting can't possibly know what information is useful to you (or anyone else) and what's not...so where's the harm in including it for those that may want it?
I will say, you homebrew so much (which I definitely admire, it's my preference as well), why wouldn't you just create your own setting? That's what I did/am doing. I had/have a vision of the world I want my characters [i.e. the characters in the world, not literally MY characters though they are certainly in that world as well.

Now, I have a world that includes, I think, a lot of interesting different regions and history, cultures and religions, but kept plenty of "open space" and "wild areas" where adventure could be found (or sought out), or other DMs could use as they saw fit...but it may appear, to others, "too detailed" or "not detailed enough." And that's, at least in a general way, where I (and I'm guessing the OP whose thread I seem to have highjacked...hahaha. Sorry Smoss.

What I need is inspiration. From all the setting data, give me only the interesting parts - I will fill the blanks myself.
Well, there's that "fine line". What are the "interesting parts"? What are the "blanks"? Where should they be? And how can one know what constitutes "interesting" for you versus the guy next door?
I need numbers, positions and names much less than the general feeling of the setting as a whole, of various regions and places, of various cultures.
And where is the line that goes from "general feeling" to "too much"? How can a setting give you what your asking for (which is what I would want to do developing a campaign setting) without detailing "various regions and places...various cultures"?
Here, take a look at this, http://www.enworld.org/forum/5252453-post2.html and this http://www.enworld.org/forum/5253314-post6.html
Is this too much, too little? Does this fire the imagination or choke it? I honestly don't know...and as I've said, that "fine line" is in a different place for everyone.
I also like to have a lot of art in setting books. Not random art, not heroes in dramatic poses. Art that is coherent in style and that shows what is described in text. Show me this monster, show me this city, show me the Emperor's throne room and his masked royal guard. A picture is worth a thousand words.
No arguments here. I'll take a half page of text describing things that can't be conveyed in pictures with a big ole illustration any time. (Besides being a very visual person and an illustrator myself

--Steel Dragons