D&D 4E What Kinds of Settings do You Want to See for 4E?

We've already got FR and Eberron porting over confirmed... I don't want anything that looks like that.

I'm in favor of something more unique---Dark Sun was always one of my favorites conceptually, and Iron Kingdoms is probably my favorite in terms of actual execution. :shrug:

I dunno; something thematically tight like those, I suppose.

Honestly, I'm not likely to use them anyway. Even my favorite settings just turn into stuff I can borrow from; I don't actually run in them.
 

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Kamikaze Midget said:
Replace "oriental fantasy" with "non-Medieval Western fantasy" and I think you'll be closer to the truth of it. Ancient Greek, Ancient Rome, the Near East (Arabia, The Holy Land, Byzantium), The Inca, the Aztec, the Maya, African kingdoms, Ancient Egypt, Ancient India, Ancient China, Polynesia, "Stone-Age"/Tribal settings....all deserve to be represented, IMO.

I limited my suggestion to the oriental because there generally seems to be more interest in oriental themes for games than in Roman / Greek / Egyptian / Incan / Etc. As Ruin Explorer says, if you slap a vague Chinese / Japanese theme on a product, it will get more interest. It is still niche, but it is a more commercially viable niche than most.

END COMMUNICATION
 

A setting based on physical isolation of land could be interesting... "Drowned Earth" not quite water world, but say the available landmass was vastly reduced in size and scale.... Perhaps a significant amount of land is floating or surrounded by flames or the like. Basically, Points of Light as applied to Real Estate. :P
 

Derren said:
I would like a setting which is a mold between Forgotten Realms and Eberron.
A high magic setting where magic is part of the society and not tacked on a generic medival world like FR but not this "Lets take real world things and say they work through magic like trains etc." ripoff like Eberron.
It isn't necessarily a ripoff just because it mimics something from the real world. There's a reason why the development of things like aircraft and trains and the telegraph changed the world - they're horrendously useful. Anything that allows you to transport goods without using muscle power, especially if it's several orders of magnitude stronger than muscle power, is going to get used to its maximum extent. And likely the people who control those means will control the world. Much like the dragonmarked houses. Take away the rail, and the lightning rail isn't a train anymore... it's cars instead. Still mirrors the real world.

Communication is so central to the human experience that one could accurately say that there would be no such thing as civilization or culture without it. Anything that allows more rapid communication will be quickly adopted. Witness the rise of cell phones and the internet.

The reason why trains, planes, and telegraphs are in Eberron is because they're "broken". No culture would ever NOT want to use these things if they were available. Any source of power, be it magic or fossil fuels or steam, or whatever will be turned towards these means eventually. And magic seems exceptionally suited. If you don't want these things, you kind of need to state why such things are not possible within the magic system.

Heck, if I were running an Eberron campaign, one of the elements in there would be a Cannith scion who wants to take the creation forge technology and combine it with the elemental power sources of the lightning rail / airships and create automated factories and mass production.
 

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