Benjamin Olson
Hero
Someone voted Artificer. I want to hear their reasoning for that. I mean, they're powerful, but they're not as good as a well built fighter or wizard.
I asked the same question way back when. Especially with no magic items.
Someone voted Artificer. I want to hear their reasoning for that. I mean, they're powerful, but they're not as good as a well built fighter or wizard.
No magic items, unless you're an artificer or have another class feature that gives you magic items, is what I said. Artificers are free to have their magic items.I asked the same question way back when. Especially with no magic items.
No, it isn't a big deal of course, but it does mean one day in 10 the Sorcerer doesn't have access to the spell. I wouldn't like 1 in 10 odds myself, but YMMV.Is it reliance if it would be pretty unoptimal to not have a wished contingency on your off-days? It certainly doesn't hurt.
Also, it seems to be a common misconception that Simulacrum is 1500 gp each cast. This is false. It is 1500gp worth of powdered ruby. Unless there's a spell that allows a wizard to have 1500 gp worth of powdered ruby, it's up to DM fiat. Maybe the setting has no rubies in the setting. Or all the rubies have been hoarded by a wizard who already has his own army of simulacrum. Either way, you don't just start with 1500gp worth of powdered ruby.
Sorry, I meant no magic items not of their own creation. The power of attuning to a maximum of six items is somewhat diminished if none of them are legendary.No magic items, unless you're an artificer or have another class feature that gives you magic items, is what I said. Artificers are free to have their magic items.
Yeah. They could be fairly powerful, especially as an Artillerist or Battle Smith, with increased Armor Class, and lots of spell slinging, but I don't see how a Level 20 Artificer is going to beat a Chronurgist.Sorry, I meant no magic items not of their own creation. The power of attuning to a maximum of six items is somewhat diminished if none of them are legendary.
I suppose I did put it pretty obtusely, given that under the terms they would be the only ones with a substantial compliment of magic items.
Easy to say after a six year period. All players had participated to the playtests the years before. (And I still have all the files).Being familiar with TTRPG's does not mean you're at all familiar with D&D5e and how to effectively build them. How would someone even begin to understand a portent's weakness if they've never realized how they exactly work.
There's no prep.
So, essentially, you are designing characters to go into combat, but they don't actually exist beforehand. You get to choose all your spells, have all your class features, and so on, but you don't get any prep time.