WalkerWhite
First Post
The title says it all. I was wondering what people considered to be "name level" in 3e. For those of you not familiar with the term, it comes from first edition, when all of the character classes had names for each of their levels (the monk being the most infamous in this regard). For example, a fifth level magic-user was a Thaumaturgist. Even though progression could (and did) go above 12th. this name stopped changing anywhere between 9th and 11th (e.g. Any priest above 9th is a High Priest). The level at which the name stopped changing was referred to as name level.
Name level is significant because that is the level in which the character can be considered a "player" on the political scene. Fighters get their keeps, wizards get their towers. It is a reasonable level to retire at, and any campaigns that lasted beyond that point typically shifted from adventuring to politics (or went adventuring multiplanar). Players at name level are not all powerful, but they are rarely the pawns of others any more.
I understand this differs according to player taste and campign-style, but my interest is in synching the old advancement scale with the new one. Otherwise, even though you convert the monsters, characters progress too fast in the larger first edition modules (by factors of 1.5 at the early levels, and factors of 4 at the higher levels). The scale will vary according to whether I identify each level as equivalent (which is not clear, considering the shift in the difficulty class of many higher level monsters) or define two different name levels and scale accordingly.
So, keeping the old adventures in mind, what level do you all think name level is? My current preference (though I can be swayed) is for 12th level. This gives you enough levels to get a prestige class and to get enough levels in the prestige class without being abusive. It is also the sweet-spot level where you get an extra feat and an extra ability point.
Name level is significant because that is the level in which the character can be considered a "player" on the political scene. Fighters get their keeps, wizards get their towers. It is a reasonable level to retire at, and any campaigns that lasted beyond that point typically shifted from adventuring to politics (or went adventuring multiplanar). Players at name level are not all powerful, but they are rarely the pawns of others any more.
I understand this differs according to player taste and campign-style, but my interest is in synching the old advancement scale with the new one. Otherwise, even though you convert the monsters, characters progress too fast in the larger first edition modules (by factors of 1.5 at the early levels, and factors of 4 at the higher levels). The scale will vary according to whether I identify each level as equivalent (which is not clear, considering the shift in the difficulty class of many higher level monsters) or define two different name levels and scale accordingly.
So, keeping the old adventures in mind, what level do you all think name level is? My current preference (though I can be swayed) is for 12th level. This gives you enough levels to get a prestige class and to get enough levels in the prestige class without being abusive. It is also the sweet-spot level where you get an extra feat and an extra ability point.