salesBy what metric?
1e: 12 years
2e: 11 years
3e: 8 years
4e: 6 years
5e: In its 8th year now.
4e was the least successful if you go by longevity.
salesBy what metric?
1e: 12 years
2e: 11 years
3e: 8 years
4e: 6 years
5e: In its 8th year now.
4e was the least successful if you go by longevity.
and likeing something more or something else later doing better doesn't make the thing worse...Something can be a failure and not be bad. 4e failed to be successful enough to continue on. Not only did it only last 6 years, but the decision not to continue with it happened a few years(or maybe more) prior. 5e was announced in 2012, just 4 years after 4e came out. I'm not saying it was a horrible, or even bad game(though I disliked it), but it was a failure when compared to the other editions.
it didn't loose. it won.A coach who continually gets to and loses in the first round of the playoffs will eventually be fired. He will be viewed as a failed coach.
one of teh funniest moments we had in 3.5 (and more or less right around the time we noticed problems in any major way) was when a new DM (a regular member meet him at work) came in and told us his game was always super deadly, hard mode and gritty. We started at 7th level just because he said he can't run a game where 1st-3rd level PCs don't TPK every session... we thought this odd but made our characters.you could in 3e if your high enough level and got decent items.
That was the whole problem.
It was better if the enemy teamed up because you could kill more of them when you be nova-ed.
Sadly, I'm pretty sure a lot of people have no interest in being more cautious.Not really. AD&D was mostly about dungeon crawling, and back then you got 1 hp / day, plus CON after a week, fully healed in 4 weeks.
So, 1 hp / level / hour is rather generous by comparison.
It doesn't hinder dungeon crawling, it makes you be more cautious. It makes the danger more real when you can't just sit around for an hour and be all better after nearly going unconscious.
Sounds like you were all trying to grief each other.one of teh funniest moments we had in 3.5 (and more or less right around the time we noticed problems in any major way) was when a new DM (a regular member meet him at work) came in and told us his game was always super deadly, hard mode and gritty. We started at 7th level just because he said he can't run a game where 1st-3rd level PCs don't TPK every session... we thought this odd but made our characters.
7 players (4 of us still play together today) only 1 non caster. He told us without a fighter we were all going to die so someone should draw up a back up.
he told us his 'living' world had been being run since 1982, and he didn't allow some 'new 3e ideas in' but we rolled with it.
game 3 or 4 he was pulling his hair out (not an expression, he would after an encounter went bad for him start to pull at his hair and not understand how we breezed through his encounters).
so we went into his deadliest dungeon... he told us both in and out of game that each level down would get harder it would get. (I think we had hit 8th at this point but we did have some hard fights... and leveled then left. We came back and he told us that magically the creatures on the first level repopulated (and we started making jokes about how fast bug bears breed (must be more like bug rabbits) then we got down to the 2nd level again and not only did the (I can't remember for sure if it was undead there or on 3 but something)
so like he promised more monsters, slightly harder traps (also more treasure cause he rolled randomly for it) and even though it was like a dozen levels deep and we didn't have to one of us said we should go back to town at the 5th or so floor again. we recouped leveled went back and did it again. then we leveled went back and did it again leveled... each time the bug rabbits the undead the gricks all re populated... but one player made the mistake of jokeing about us farming the dungeon until 20th level so he got even madder and made a red dragon move in with the bug bears... and it was a hard fight (then we got the hoard and the xp) one of us died (our paliden at that) so our cleric went to buy a diamond, and he gave us a run around... "Such an expensive diamond is hard to come by" so our wizard plane shifted to the elemental plane of earth and just took a huge diamond from there... and we raised the paladin... went back and there was an older red dragon in the 1st floor with still more bug bears. He go mad when we were HAPPY about this. more xp another hoard randomly rolled....
he stopped running for us and a few months later the guy that brought him to us told us that he had never seen such power gamers and he wanted us to go deeper and deeper, and he was upset that we just kept having fun oing back and forth to his 'rebuilt' dungeons we never hit a 5 minute work day (and most dives were multi session things) but we did for sure pull back when we ran low on spells.
Probably not. 5E fosters the "CHARGE! We fear nothing and will win every battle!" mentality.Sadly, I'm pretty sure a lot of people have no interest in being more cautious.
It's less that and more that 5E attracted people who expected to march forth into danger because they expected to be able to handle it if they still had resources.Probably not. 5E fosters the "CHARGE! We fear nothing and will win every battle!" mentality.
With short rest healing, 5E fosters it because they have the resources still...It's less that and more that 5E attracted people who expected to march forth into danger because they expected to be able to handle it if they still had resources.
People are already too cautious when they play, we don't need the system incentivizing it further.Sadly, I'm pretty sure a lot of people have no interest in being more cautious.
not at first... but the more we have a habit of making characters that synergize (and some of the players are/were pretty good min/maxers) so 1 we are playing at a higher then average level of power, and 2 we work together (most of the time). but he kept 'challenging' us that no one survives to high level... like he WANTED to kill us.Sounds like you were all trying to grief each other.