StreamOfTheSky
Adventurer
20th.
I so seldom get to play in gams beyond level 12, because the game starts at 1-3 and ends before reaching really high, if I'm stuck playing one level the entire time, I'd want to to be the one I've played at the least.
In terms of most "fun" level, or one where there's still a tiny modicum of balance and smoothness in turn length...I'll go with 12. 12, like 6, is one of those major levels where the power tier seems to irrevocably shift a degree. Possibly due to the jump in power from level 5-6 spells and that everyone gains BAB, bonuses to all saves, a feat, AND an ability score boost.
I so seldom get to play in gams beyond level 12, because the game starts at 1-3 and ends before reaching really high, if I'm stuck playing one level the entire time, I'd want to to be the one I've played at the least.
In terms of most "fun" level, or one where there's still a tiny modicum of balance and smoothness in turn length...I'll go with 12. 12, like 6, is one of those major levels where the power tier seems to irrevocably shift a degree. Possibly due to the jump in power from level 5-6 spells and that everyone gains BAB, bonuses to all saves, a feat, AND an ability score boost.