Because the adventuring experience is actually a dynamic, multi-layered problem-solving scenario wherein the participants work with limited options and limited resources in order to overcome the obstacles and resolve the scenario. The "role-playing" aspect just presents another facet of obstacles and resources for a player to work with or around.Bendris Noulg said:Why would people who don't role-play spend their time playing a role-playing game?
I'd not be so certain about that if I were you.I already know the answer; I just want to see if anyone else is going to be honest about it...![]()
Only words spoken in character? What about, "I fall to my knees and throw my arms out, begging for hong to stop posting links to absurd things that make me spew coffee all over my monitor?" Not a single word spoken in character. Do I get 0 XP for describing character's "in-character" actions? Or do we include those as well? And how do we count these words? And why would we not include words that violate alignment? Surely sometimes an alignment shift is the clearest sign of good role-playing -- your character changing over time. And why are long speeches more valued than short ones? What about a player who's playing a strong, silent type? Aren't they being MORE in character by being quiet and staying in the background?Aaron L said:1 XP per level for every 5 words spoken in character that do not violate alignment.
I said, making the story and interpersonal interaction as meaningful mechanically as combat is. By this, you grant XP, and you advance in levels, making it meaningful mechanically.barsoomcore said:How is what you just described in any way mechanical? I mean, if it's just "Hey DMs! Why not hand out XP for role-playing?" -- well that hardly seems like something that even needs to be in the rules. And it's certainly not mechanical.
Aaron L said:1 XP per level for every 5 words spoken in character that do not violate alignment.
Bendris Noulg said:
In addition, the party's also gone adventuring while the Priest-type tended to temple politics.
In addition, the party's also gone adventuring while the Rogue enjoyed his honeymoon.
In addition, the party's also gone adventuring while the Psion oversaw the training of new acolytes.
In addition, the party's also gone adventuring while the Druid tended to the needs of The Order.
In addition, the party's also gone adventuring while the Fighter assembled a military to maintain his Barony.
In addition...
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Bendris Noulg said:I said, making the story and interpersonal interaction as meaningful mechanically as combat is. By this, you grant XP, and you advance in levels, making it meaningful mechanically.
I understand. You mean making it meaningful within the mechanics of the game system, rather than making it a mechanical system itself.Bendris Noulg said:I said, making the story and interpersonal interaction as meaningful mechanically as combat is. By this, you grant XP, and you advance in levels, making it meaningful mechanically.
Silverthrone said:Your point of view represents what is wrong with the role playing community. Too many concessions made to those who really do very little for the game. To much giving into to whiners who want everything fair and balanced to make up either for their inability to role play properly or their lame attitude that everything has to be computer game simple. It's the dumbing down of a hobby that was once the province of the intelligent to reach a generation of lip drooling vidkiddies with their heads stuck in a computer monitor or television set.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.