barsoomcore
Unattainable Ideal
Okay, so I'll accept that one can make an analogy of money for XP (note that this has NOTHING to do with sports). I'll still argue that it's a flawed analogy. Flawed because gaming is not a job. People get paid to do their jobs -- that is, to do that which otherwise they might not bother to do. People do the things they love REGARDLESS of whether or not they get any money. Your analogy only provides useful insight if we assume people play D&D primarily in order to write ever-larger numbers in the "Experience Points" box on their character sheet. I don't believe that they do, hence your analogy is flawed.Silverfish said:The point of the disagreement was that the analogy itself was flawed./b]
Not falwed at all. Money for good performance is equated to XP for good performance. Therein is the analogy. It is simply that prfessional sports offers the simplest manner in which to make a comparison to the general circumstance of recieveing a reward for good performances.
Sorry, what? You're going to have to repeat that one if you want me to respond -- I have no idea what you're talking about. Why else do athletes get paid then?Name one sport that NOBODY watches which supports professional athletes.
That is not what I meant either. It is only partially true because drawing a crowd is only a part of why they get paid., but that would be a rather capitolistic analogy involving investment in what amounts to a human stock market fed by the crowds hungry for low brow physical entertainment.
What? How do you do this? Where does the manager and PR people come into this?Pro athletes get paid ONLY because they draw a crowd.
That is an argument of which came first, the athelete's talent or the money hungry manager and public relations person whoring him for cash and making him appear far more talented or lucrative than his actual abilites allow for.
*shakes head*
Okay, you know what? Let's forget about the athletes/role-player analogy, okay? It makes no sense at all and your efforts to drag in stock markets, public relations and who knows what else is only making it worse. The question of whether or not it's a good analogy is unimportant to the actual issue which is are individual XP awards a good idea?
I say they are not. I say this because they demonstratably provide reasons for players to compete rather than complement, to argue about who received which award and why, and provide yet another management task for the DM.
You say they are good because they reward the superior player.
Alright, my counter to that is that truly superior players find their reward within the game itself, not in a set of numbers. Great play results in great roles in great stories, and that's why people play well in the first place. Not so that a number can be made larger.
So, assuming I missed all your careful points previously, can you refute either my reasons for opposing individual awards, or my rebuttal to your reason? Or do you have other reasons that I have failed to include?