barsoomcore
Unattainable Ideal
No, the matter is what you mean as compared to what I mean. I put up a clear definition in order to make it perfectly plain what I meant by the word, not to browbeat you about correct usage. You either didn't read it, or choose to believe I posted it from some sneaky desire to make you look bad. Who's definition is closer to what "the community" thinks is of no consequence as far as me understanding you or you understanding me.Bendris Noulg said:To begin with, actual definition is irrelevant. The matter is one of how the word is commonly used within the community.
Nobody said you do. I didn't, anyways. I never suggested you do, so why are you even bringing this up? I mean, it's great that you're such a nice guy, but I don't care.I don't consider myself superior for working hard
It's odd. You're saying here, if I understand correctly, that D&D does not reward individual effort. I disagree wholeheartedly. I think D&D immediately and drastically rewards individual effort. Those who try hard have more fun. They just do, the activity works that way. It's like watching a movie. If you'll put in some effort, suspend your disbelief, you'll always have more fun than the guy who sits back and lazily refuses to stretch his imagination. The activity provides its own reward.D&D...is the only game I know of that functions this way.
What I object to is the notion that the best way to run the game is for the DM is distribute individual XP awards to each player, especially those based on subjective criteria. I think this is a worse way to play the game. It doesn't mean I'm some sort of Communist fanatic who believes everyone must share all burdens and all rewards equally.
Why not? There's probably lots of parts of the DMG that are wrong. I know in my campaign I've gutted it pretty thoroughly. I don't actually think I'm having much trouble pinning down why you're wrong. I think I've provided pretty strong reasons. You've provided some counter-arguments and ultimately we will do whatever we feel like anyways. It's fun to talk about it, though.The reason you can't pin down why I'm wrong is because, within the context of the individual game, I am right, and this position is supported by the DMG. You might be able to prove me wrong, but in so doing, prove a part of the DMG wrong, and we wouldn't want to start down that path, now do we?
Again, I never once suggested that you do. It's interesting that for someone as open-minded and non-judgemental as you're claiming to be, you immediately started calling me a bigot for things I never did. Rather than point out how I was wrong for what I said (though in fact I hadn't said it), or make a case for your lack of elitism, you began to insult me.I don't look down at others for their preferences. Yet the very people that look down at my preference are the same ones that through THATWORD around.
I suggest you WERE looking down at me when you called me a bigot. I suggest it was a way of saying that my opinion was of less value, that your moral position was SUPERIOR to my own. Hm.
Point out the failure in my argument to touch on that point. Was it when I said this:Again, though, my words are being ignored:
Don't reward for ability; Award for effort.
So long as that simple sentance is ignored, this conversation will continue going in circles like it has been for the last 24 hours.
So people who are superior in terms of effort made should be rewarded. Explain to me how this does not fit the definition of elitist
I'm suggesting that distinguishing between people based on effort is every bit as elitist as distinguishing on any other criteria. You HAVE to distinguish between people SOMEHOW.
Now, if you think rewarding based on effort is some special "non-elitist" case, fine. As I have said many times, I don't care what words we use. My objection to individual XP awards is not based on some accusation of elitism that I never made in the first place. Is your defense based on the notion that I am bigot?
And why do you say this conversation has been going in circles? Are you not enjoying the debate? If not, why continue? I'm enjoying this quite a bit. I think we've knocked up some interesting possibilities and sharpened our opinions substantially. We're both of us much clearer about what we mean than we were when we started.
Huh. Not for me, I'm afraid. I don't run a very combat-heavy game (though it's pretty rollicking-adventure stuff, I guess) and I like a slow levelling progression and I just make up XP awards anyways, using CRs as a guide (my campaign is too tweaked for the actual system to work as outlined so I kinda have to).I find that this has added to my game by allowing me to trim down the amount of combat/challenges necessary to level-up, permiting more focus on story-line, plot and character development.