What made Al-Qadim special?

der_kluge said:
I think that was the consensus of most, especially what they tried to accomplish with the Sha'ir, arguably a difficult class to convert. I'll see what I can dig up..

Others have commented that the Dragon magazine "conversion" of the Sha'ir to a PrC was unsatisfactory--they removed the ability to call for divine spells. One of the best parts of the class, IMO.
 

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The kit I most want to convert is the Spellslayer, from The Complete Sha'ir's Handbook. I ran one against a non-arabian style group in a 2e game once, and they were more scared of her than anything I'd ever thrown at them.

I've worked on a conversion a couple times, but I wasn't satisfied. With the advent of the Spellthief and the Guttermage, I now have a direction to go in. It'd be a PrC, for sure, though.
 

Some conversion stuff:

http://www.arabianadventures.org/netbooks/
A fair attempt, though somewhat incomplete. Apparently this guy lasted updated this doc around '02, and hasn't done much since then. It's also a legitimate d20 attempt, utilizing the OGL, and so references to specific Al-Qadim abilities aren't included, just "see the AQ book", which is in direct violation of the d20 license, anyway! At least his heart was in the right place. It's a good looking pdf, though. Very good start.

http://www.geocities.com/power_rpg/3EShair.html
A 3e Sha'ir. Seems to be fairly well done.

Wow, I even came across a reference to an old Al-Qadim PBEM game I ran! What a small community. :)

http://www3.sympatico.ca/sandyxavier/emirates/india.html
Completely unrelated, but cool. Someone created an page for D&D India. :)

http://members.fortunecity.com/quebec/worlds.htm
An Al-Qadim netbook. Seems like a -very- loose collection of just random thoughts and "things" for Al-Qadim.


Well, that's about all I could find. There apparently is a document, somewhere, which was hosted at zakhara.net, but that site is no longer in existence, and all the references I can find to it, are direct links to that site.
 

A couple of weeks ago I was in a used bookstore and saw all the Al Qadim boxed sets for a low price. I am on a weekly budget, and had already spent my money. I have not re-checked the store. I'd be willing to buy them for someone else, at a small profit in books or minis. I mean, they were cheap. Let me know if anyone is interested.

That said, I found the books and boxed sets to be some of the best work done by TSR. Great art, great fluff, good crunch. The best part was that it seemed to all fit together. No mish-mash of trying to make it fit into whatever D&D was "supposed to be".
 

Zaukrie said:
A couple of weeks ago I was in a used bookstore and saw all the Al Qadim boxed sets for a low price. I am on a weekly budget, and had already spent my money. I have not re-checked the store. I'd be willing to buy them for someone else, at a small profit in books or minis. I mean, they were cheap. Let me know if anyone is interested.

That said, I found the books and boxed sets to be some of the best work done by TSR. Great art, great fluff, good crunch. The best part was that it seemed to all fit together. No mish-mash of trying to make it fit into whatever D&D was "supposed to be".


How cheap?
 


The adventures were almost uniformly excellent, too. Very few straight dungeon crawls, lots of adventure stories and interesting uses of the cultural specifics to put the characters in interesting situations and dilemmas.

Probably the best part of the original rulebook is the way it promotes real roleplaying. The culture is quite different from ours, but the rulebook made it very easy to pick up on and use all the Zakharan ethics, ways of conduct, social values etc. One of the best immersive game settings ever (Talislanta is another which comes to mind).
 

What struck me about AQ (and strikes me now) is that it's almost universally appealing. I mean a lot of settings get "I like X more" protestations and things like that, but I've heard very few people say flat out "I disliked AQ". For anyone who's been on ENWorld for while that's obviously, maybe uniquely, amazing. I blame the art. I still keep my AQ books out just to look at 'em.
 

die_kluge thanks for the links.

As someone with an interest in the history of the crusades and the arabian knights how could Al-Qadim not appeal?

The art and writing was some of the best that TSR ever published IMO, probably my biggest reservation is the fitting all the standard races in (its done well, but personally I might well have dropped some). My only other reservation is 2e - never played it, never wanted to play it - give me 3e or OD&D(1974) (RC/B/X at a push).
 

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