Power represents your ability to manipulate arcane energy. Your power is equal to your current level +INT (minimum 1). Each time you Cast a Spell, you start with full power and must decide how to distribute that power across that spell’s four variables: effect, range, area of effect, duration
The effect column includes both a descriptive tag and suggested numerical modifier or number of dice (i.e., a moderate effect costs 2 power and might be used to create a +2 to a move roll, +2 armor, or 2d6 worth of damage). But spell effects are not limited to numbers! Use your imagination and work with the Judge to determine a spell’s effect level.