What makes a good campaign?


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Nellisir said:
Heh. I'm thinking about a short-run campaign with pirates. And ninjas. And eunuch sorcerers. And zombies.

It'll be the betterest campaign on the block!

(It'll have beholders, too)
:D
Nell.

Beholder pirates vs. mindflayer ninjas!

"Arhhh matey, I may have five eyepatches, but I still got a good disintegration ray, so don't cross me, bucko!"

What are the ECLs on those two races?
 

Ninjas and pirates are all very well, but without dinosaurs, a campaign's just a bunch of talking and stuff.

Dinosaurs. That's where it's at, my children. Dinosaurs.

Now, dinosaur ninja pirates, that's a little beyond the pale...
 

Having a character looking for an answer to a question burried deep in their background. That really keeps me going, as a player that is.
 

barsoomcore said:
Ninjas and pirates are all very well, but without dinosaurs, a campaign's just a bunch of talking and stuff.

Dinosaurs. That's where it's at, my children. Dinosaurs.

Now, dinosaur ninja pirates, that's a little beyond the pale...

Any dinosaur pirate revealed to secretly be a ninja is keelhauled on sight as the aberration he is. Even finding a nunchaku or throwing star in his gear is likely to get him the black spot.
 

pirate ninja dinosaurs are cool...

but....

Nazi Dinosaurs are the Bomb!!!

dino.jpg
 

BiggusGeekus@Work said:
4) Ninjas. Everything is better with ninjas.
QUOTE]

Don't forget Dark Elves. No matter what you're doing, if it isn't good it's because you don't have enough Dark Elves.

And Katanas. And Dark Elves Dual-Wielding Katanas.
 

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