the Jester said:My old campaign ended something like this:
Tharizdun (GH) had woken up and was getting ready to eat nature. The pcs had assembled an artifact that gave them absolute mastery over life, death, space, time, matter and energy, and it wasn't enough to stop Tharizdun's Angels of the Apocalypse.
They tried to wake Nature up so she could defend herself, using the Locus (the cube that they'd assembled). Unfortunately, when they tried I told them to roll percentile dice and said, "You want to roll low."
98.
A secondary roll followed.
99.
They destroyed several planes, including their own, but they failed. Tharizdun ate the multiverse.
Of course, that later led to my current campaign world, and crazy crazy things happening.
Enkhidu said:Hey guedo,
The story arcs you have running - what's the longest or most involved one?
Take that arc, make it into something really huge, and then allow the PCs to wrap up that arc (hopefully using the method of the "showdown" with the bad guys). Then, give the rewards for that story arc and make sure the rewards are huge and life altering (maybe having PCs get lands, power, etc that make them more likely to NOT adventure, and instead become important NPCs in your world).
The idea is to make the PC's permanant fixtures in your world, and use them (or more appropriately the things they accomplished) as the basis for future characters (making them descendents or aware of the former PCs exploits).
guedo79 said:
The Major Arc (search for all the pieces to a demonic armor) will be resolved and they should face the two main bad guys.(A evil leprechaun and the Lord Dis) I'm just worried about it being another two round combat that doesn't' amount to much. All these stories are helping tho.
Sammael99 said:BTW, how abour running Faction War ?
OK, don't bash me on the head now !!!
guedo79 said:
I've actually been tempted to run it. The problem is its wouldn't tie all the lose threads up. Besides the fact that converting the whole adventure would make my head hurt right now.
arwink said:
The two round combat really isn't all that worrying. The last campaign I played to its inevitable end finished when the PC's suddenly put a whole heap of spells to good use, got some really lucky rolls, then took out the big bad in about six seconds flat.
Probably the most memorable ending I ever did was a planar campaign. The PCs' world was nearly destroyed and the PCs went on a huge epic quest to stop the man responsible and reset time to save the universe.guedo79 said:Nope. Running Planescape. Tho I would be interested in any ideas.