Goddess FallenAngel
Explorer
So... what, in your opinion, makes a good GM/DM great? Engaging storylines? Letting the PCs have the spotlight? Creating the stories around the PCs histories? Ability to run 'off-the-cuff' when the PCs go in an unexpected direction? Just wanting to open up discussion, not necessarily get the answers to the above questions. They were just things I threw out there as hallmarks of a good DM, in my opinion.
I can imagine that most will have the same opinion, or at least simular, but I was wondering, after a recent conversation with some of the others in the gaming group I play in.
I can imagine that most will have the same opinion, or at least simular, but I was wondering, after a recent conversation with some of the others in the gaming group I play in.
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