LordEntrails
Hero
It does have lots of character and atmosphere. And might convey more than a typical map. But I wouldn't say its' very clear. The title says its a portal under the stars, but what is outside the walls? trees, grass, void? And how does one get to rooms 7 & 8? I'm guessing their is a portal somewhere?There's nothing wrong with DCC maps, they are perfectly readable and convey more than a typical rpg map does with a lot of character and atmosphere.
But the point is the answers don't matter. When possible such things should be clear on the map. Nothing I hate more than a building map devoid of its setting. Sure, maybe it makes it less generic, but if I'm running an urban adventure and the party it going to interact with a building, I need to know where the alleys are. How wide the streets are. Where other buildings have doors. Where and how something is set is important.
Oh, and windows, who the F*%&% would make an urban building map and not indicate where the frigging windows are? (I'm looking at you Dragon Heist!) When does a party not at least want to look in a window if not use it for ingress or egress!