Ed Cha Community Supporter Aug 30, 2004 #11 Something fun to read and I can mine for ideas on plots, NPCs, encounters, etc. It has to have good illustrations, too.
Something fun to read and I can mine for ideas on plots, NPCs, encounters, etc. It has to have good illustrations, too.
Steel_Wind Legend Aug 30, 2004 #12 An engaging villain and cool maps! Actually - have all of that in spades, you can still have a bad module - but at least it will be a good DM resource. Without those two things - you will have neither - for certain.
An engaging villain and cool maps! Actually - have all of that in spades, you can still have a bad module - but at least it will be a good DM resource. Without those two things - you will have neither - for certain.
Sholari First Post Aug 30, 2004 #13 Steel_Wind said: An engaging villain and cool maps! Actually - have all of that in spades, you can still have a bad module - but at least it will be a good DM resource. Without those two things - you will have neither - for certain. Click to expand... I love cool maps as well. I would argue that there are several really good modules without a central villian. Pharoah, Danger at Dunwater, and Castle Amber are several great modules without a focal villian.
Steel_Wind said: An engaging villain and cool maps! Actually - have all of that in spades, you can still have a bad module - but at least it will be a good DM resource. Without those two things - you will have neither - for certain. Click to expand... I love cool maps as well. I would argue that there are several really good modules without a central villian. Pharoah, Danger at Dunwater, and Castle Amber are several great modules without a focal villian.