EyeontheMountain said:I think the adventure paths are great because they show powerful outsiders or even gods actively working behind the scenes to destroy the world, or at elast to change it in some way beneficial to them, with all the low-high level characters who are surrounding them and their plot.
Plus they give a good view of interesting parts of the world, and have a great opportunity to showcase different terrains, and different challanges within the scope of the AP.
Have a dungeon crawl, a diplomatic session, a survival from the elements session, and soon. Makes the characters deal with a well-rounded set of problems.
Plus you have good writers who use imaginative plot devices and backstories to keep the DM's interest, even if not much of it gets passed on to the players.