Does everything in a sandbox-style campaign need to follow from (or at least involve) player choice, or can orc hordes just invade from time to time?Which is why S'mon's orc raiding party is not a sandbox-style encounter.
Does everything in a sandbox-style campaign need to follow from (or at least involve) player choice, or can orc hordes just invade from time to time?Which is why S'mon's orc raiding party is not a sandbox-style encounter.
Orc hordes can invade from time to time; the referee runs the world and determines the macro-scale events. (My personal preference is to randomize this as much as possible, frex the events generator in 1e AD&D OA.)Does everything in a sandbox-style campaign need to follow from (or at least involve) player choice, or can orc hordes just invade from time to time?
Yeah, and when I met this "sandbox" term a few years ago, my impression was that it was supposed to mean what "D&D campaign" used to mean.I find it interesting that the term "sandbox" even needs to be used. Prior to 1984, there was no need for any term beyond "D&D campaign."
Does everything in a sandbox-style campaign need to follow from (or at least involve) player choice, or can orc hordes just invade from time to time?
What if the example isn't so cut and dry?
What if say, you have an orc camp. You know it's "in the woods" if the PCs go into the woods (doesn't matter which one) they meet the orc camp.
If they go into the swamp (again it doesn't matter which swamp) they don't.
Sandbox? Not Sandbox?
You can easily have event based encounters in sandbox play. I like using a mixture of location and time factors in my campaign. Something will happen at a certain location at a particular time unless the actions of the PC's alter or prevent a given event.
What if the example isn't so cut and dry?
What if say, you have an orc camp. You know it's "in the woods" if the PCs go into the woods (doesn't matter which one) they meet the orc camp.
If they go into the swamp (again it doesn't matter which swamp) they don't.
Sandbox? Not Sandbox?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.