arwink
Clockwork Golem
i very rarely get to play, but I know what I look for when players are creating characters and what gets them the most focus in play:
Simple personality hooks. Complexity of personality comes over time. The DM and other players aren't going to see the subtleties of your character right off the bat, so trying to fit them in just isn't as much fun as having a big, bold hook to start with and letting the subtleties come naturally as they character progresses.
Not having perfect stats. This is a big one, and ties in nicely with the above. One low stat is all the hook you need to begin with.
Developed histories. Background is all well and good, but for a fresh campaign I prefer to do the background a couple of sessions in and keep updating as things progress. Knowing everything the characters done right from the very beginning is great, but building it as the campaign progresses lets me tie myself in to the events as necessary.
Flexibility. Both in what the character can do, and how my concept of him can change.
Simple personality hooks. Complexity of personality comes over time. The DM and other players aren't going to see the subtleties of your character right off the bat, so trying to fit them in just isn't as much fun as having a big, bold hook to start with and letting the subtleties come naturally as they character progresses.
Not having perfect stats. This is a big one, and ties in nicely with the above. One low stat is all the hook you need to begin with.
Developed histories. Background is all well and good, but for a fresh campaign I prefer to do the background a couple of sessions in and keep updating as things progress. Knowing everything the characters done right from the very beginning is great, but building it as the campaign progresses lets me tie myself in to the events as necessary.
Flexibility. Both in what the character can do, and how my concept of him can change.