[NOTE: I tried to post this in the actual variants subforum but there was no appropriate prefix.]
This has come up in a couple threads, so i thought we could focus a discussion on it.
Note that this is not a forum rules post, or a post about game geneology or taxonomy. Rather, this is a philosophical question: to you, personally, what makes a game a variant of D&D? What are the limits of that? Is it mechanical? Thematic? Intention?
Just by way of a wide example, in another thread someone called Dungeon World a D&D variant, and I personally would reject this classification. Trying to hit the same themes doesn't make it a "variant" in my opinion. Otherwise, one could call Earthdawn a D&D variant because that game was aimed at giving D&D tropes a place in the milieu of the game, despite having next to no connection to D&D mechanics.
What do you think. What makes a game a D&D variant from your perspective, and what are the limits of that classification?
This has come up in a couple threads, so i thought we could focus a discussion on it.
Note that this is not a forum rules post, or a post about game geneology or taxonomy. Rather, this is a philosophical question: to you, personally, what makes a game a variant of D&D? What are the limits of that? Is it mechanical? Thematic? Intention?
Just by way of a wide example, in another thread someone called Dungeon World a D&D variant, and I personally would reject this classification. Trying to hit the same themes doesn't make it a "variant" in my opinion. Otherwise, one could call Earthdawn a D&D variant because that game was aimed at giving D&D tropes a place in the milieu of the game, despite having next to no connection to D&D mechanics.
What do you think. What makes a game a D&D variant from your perspective, and what are the limits of that classification?