Xeviat
Hero
After a few years of playing (and 15 years of trying to run the adventure), we're getting close to finishing Red Hand of Doom (I've been converting it to 5E).
I'm pre-preparing, and looking to find/make a map for my final fight against the Aspect of Tiamat (I have made my own stats, stating her as a CR 16 Mythic, which puts her at about CR 20-21 worth of XP). But, not only do I want the fight to be memorable, but I want the arena to be memorable. (We're playing on Roll20 mind you, so I have a lot at my disposal, and I have Dungeondraft for making my own maps if needed).
So, what things about the map/area make encounters particularly memorable? I definitely don't want this to just be a big open field. I want stuff going on. I want things to be dynamic. But the adventure doesn't give me many ideas. What makes things harder for me is that the players will have some control on where they engage the final boss.
So, toss out your ideas for epic final encounters. Doesn't have to be for mine. If you've got any maps to show off, show them off. Share your stories about final fights.
I'm pre-preparing, and looking to find/make a map for my final fight against the Aspect of Tiamat (I have made my own stats, stating her as a CR 16 Mythic, which puts her at about CR 20-21 worth of XP). But, not only do I want the fight to be memorable, but I want the arena to be memorable. (We're playing on Roll20 mind you, so I have a lot at my disposal, and I have Dungeondraft for making my own maps if needed).
So, what things about the map/area make encounters particularly memorable? I definitely don't want this to just be a big open field. I want stuff going on. I want things to be dynamic. But the adventure doesn't give me many ideas. What makes things harder for me is that the players will have some control on where they engage the final boss.
So, toss out your ideas for epic final encounters. Doesn't have to be for mine. If you've got any maps to show off, show them off. Share your stories about final fights.