Remathilis
Legend
Garnfellow said:Plenty of other fantasy role-playing games have fire-and-forget magic mechanics, classes, and Tolkien races -- but they ain't D&D. The question was, what makes D&D distinctively D&D?
Flumphs.
Garnfellow said:Plenty of other fantasy role-playing games have fire-and-forget magic mechanics, classes, and Tolkien races -- but they ain't D&D. The question was, what makes D&D distinctively D&D?
Nor Poul Anderson. if you have any doubts, read Three Hearts and Three Lions.Gentlegamer said:Don't forget Burroughs, Clark Ashton Smith, de Camp and Pratt, and A Merrit . . .
Naw. not in years, but I've no doubt that's where I lifted it from.Samothdm said:Somebody just watched "Full Metal Jacket".
jmucchiello said:Nobody mentioned architecture based on how easy it is draw on a grid. This gives birth to the impossibly huge 10 foot wide, 10 foot tall, 100 foot long corridors that fill dungeons. D&D is the 12 orcs living in the 10 by 10 room behind a locked door next to the 10 by 10 pit trap with spikes in it.
D&D is kicking in doors, killing intelligent beings and taking their stuff.
)Mokona said:The four archetype classes of Fighter, Rogue, Wizard, and Cleric.
Red dragons
Swordfighting and armor
Magic
The 20-sided die
The six standard attributes of Str, Dex, Con, Int, Wis, and Cha.
Melan said:The weird hodge-podge of real and imagined mythologies all living in one place and remaining mostly unchanged. The extraordinarily materialistic outlook most PCs and NPCs seem to have (it's easier to save the world (TM) when you earn big bucks in the process). Vancian magic (and the associated scientific worldview). The fact that, despite all the longswords and chainmail armour, D&D isn't anything like the middle ages.
Multiple weird dice (I still don't get games who take pride in using only one kind).
Also, giant frogs.