Silvercat Moonpaw
Adventurer
What makes us House Rule?
Because we feel like it.
Because we feel like it.
What makes us House Rule?
Because we feel like it.
This. And XP to you.Well, honestly, the published game is the designer's house rules, at elast in part.
The main reason people house rule, in my experience, is creativity. I do not feel 100% bound by the rules, though I try to follow them pretty closely. I am creative enough to make changes that benefit my own playing of he game.
This too, and more XP.Well, I think the first factor are games with insufficient rule coverage. They tend to have more house rules because they cannot actually be played without them (alternatively, if the game is actively supported, you'll try to get errata or an 'official' opinion on the loop holes).
The second factor is that the number of house-rules increases the more similar games exist: Chances are, each has a couple of rules you especially like, so you'll 'import' them into your favorite game as house-rules to get the best of all worlds.
As a third factor, many house-rules are born when many people actively discuss a game, like, here on ENWorld. More people = more (good) ideas you may want to adopt.
Never discouraged me. I played very heavily houseruled 3e variants pretty much right from the get-go. Never had a single problem with "cascading problems" or the so-called "tight integration" of the rules.