Rothe said:I'm running Paul Jaquay's Caverns of Thracia as well. The fourth or fifth time for me. It's set in my homebrew world so you can imagine that its been tweaked, but still pretty much the same as the original. I have the NG reimagining, nice maps and art but prefer the orginal.
Rothe said:We are many sessions into the module, the players are methodical, which is probably why only 1 character has died, but there have been a couple pouring the heal potion down the throat calls.![]()
Rothe said:They also have made allies within the dungeon factions which has gone along way to accounting for their survival. They still haven't gone below the second level but have cleared all but one room on level 1 and those "ill-defined levels" if you know what I mean.![]()
Rothe said:We started out as basically equivalent to 6 AD&D level 1-2 characters, now everyone is more like level 3.
Rothe said:After this, a transition outdoor adventure(s), then G1-G3 once they have enough levels.
Crothian said:I am preparing to run DCC 31 Transmuters Last Touch. It is the latest 2 buck module by Goodman Games and I think it should go fast and be a lot of fun. I will run it as is and just give a few things more hit points since the party I'm running it for are a strong second level.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.