Hexmage-EN
Legend
I was a big fan of 4E's elemental archons and was glad to seem them return for 5E as the elemental myrmidons. I know WotC's designers usually focus on creatures with widespread popularity (or "traction", as they call it), but there are a good many more obscure monstrous menaces I'd like to see in the latest edition in some form. This thread is for talking about your favorite monsters and explaining why they are worthy of challenging 5E adventurers.
One of my absolute favorite monsters from 4E was the writhing crag. This huge earth elemental is equipped with four tentacles tipped with claws that enable a very interesting ability. When the crag has a creature grabbed it can slam the creature into a stone surface and attempt to meld its victim with the surface (basically a combination of Flesh to Stone and Meld into Stone). Any creature melded into stone this way remains in stasis with only a faint indication on the surface where it is. Fortunately, a severed writhing crag tentacle retains its magic and reflexively opens and closes it claws for a time, so any creature that has been forcibly melded can be fished out and returned to normal with the claw. Writhing crags are also as smart as humans, so it wouldn't be a surprise for a crag to use its powers to hide treasure by melding it to the walls of its lair. The crag might even meld allies into the walls temporarily to hide them and draw them out again to help it fight. Don't forget that a creature melded into stone by the crag remains in stasis; it's entirely possible the party could use a crag claw to free someone who had been in the elemental's walls for hundreds of years.
One of my absolute favorite monsters from 4E was the writhing crag. This huge earth elemental is equipped with four tentacles tipped with claws that enable a very interesting ability. When the crag has a creature grabbed it can slam the creature into a stone surface and attempt to meld its victim with the surface (basically a combination of Flesh to Stone and Meld into Stone). Any creature melded into stone this way remains in stasis with only a faint indication on the surface where it is. Fortunately, a severed writhing crag tentacle retains its magic and reflexively opens and closes it claws for a time, so any creature that has been forcibly melded can be fished out and returned to normal with the claw. Writhing crags are also as smart as humans, so it wouldn't be a surprise for a crag to use its powers to hide treasure by melding it to the walls of its lair. The crag might even meld allies into the walls temporarily to hide them and draw them out again to help it fight. Don't forget that a creature melded into stone by the crag remains in stasis; it's entirely possible the party could use a crag claw to free someone who had been in the elemental's walls for hundreds of years.