keterys
First Post
So, let's say you have 3 fighters...The thing is, suppose you built your fighter with a 14 STR, and I built mine with an 18 STR, wouldn't I EXPECT to gain a benefit from that.
1: 18 Str, 14 Con, 14 Dex
2: 14 Str, 18 Con, 14 Dex
3: 14 Str, 14 Con, 18 Dex
Let's say, then, that...
1) Deals more melee damage
2) Is tougher and harder to kill
3) Is faster and more acrobatic
None of those have anything to do with a bonus to attack rolls, and each gets a benefit from a different investment in a stat. That's just fine.
What doesn't make sense is now where you might choose between, say, a bonus to attack, damage, ac, ref, init, your best skills _and_ hp (with a handy background)... or a mild bonus to some secondary stuff (say fort, and a skill check you'll rarely make like endurance). Stats get too overloaded.