Nahat Anoj
First Post
One big problem I have with 4e is tracking conditions. Anything that can be done to streamline that process gets a big boost from me.
On a related note, I also dislike tracking various fiddly bonuses. Something that pares this down will also be a welcome development to me.
While 4e's skill system works okay for me, compared to the combat system it seems like an afterthought. 5e will need a skill system that's as well thought out as its combat system, IMO.
I don't think the concept of daily resource recharging works all that well for me. Perhaps it's iconic for a wizard to study his spellbook each day to memorize, but I'm willing to see this and other daily abilities go. Have everyone focus on at-will and encounter abilities, with some kind of per encounter resource that can be spent to augment these abilities (not unlike power points for some of 4e's psionic classes, actually).
I don't mind healing surges per se, but I don't like how they're on a daily refresh. I'd like to eliminate them entirely or giving a very limited number of "Heroic Surge" points that refresh after every encounter (I'd fold Action Points in with this). I'd also be interested in making these "Heroic Surges" the same as the per encounter augmentation resource I mentioned above.
tl;dr version: For me the biggest "fixes" are streamlining the fiddly bonus/condition tracking, thinking hard about how skills come in to play, and minimizing/eliminating daily resources.
On a related note, I also dislike tracking various fiddly bonuses. Something that pares this down will also be a welcome development to me.
While 4e's skill system works okay for me, compared to the combat system it seems like an afterthought. 5e will need a skill system that's as well thought out as its combat system, IMO.
I don't think the concept of daily resource recharging works all that well for me. Perhaps it's iconic for a wizard to study his spellbook each day to memorize, but I'm willing to see this and other daily abilities go. Have everyone focus on at-will and encounter abilities, with some kind of per encounter resource that can be spent to augment these abilities (not unlike power points for some of 4e's psionic classes, actually).
I don't mind healing surges per se, but I don't like how they're on a daily refresh. I'd like to eliminate them entirely or giving a very limited number of "Heroic Surge" points that refresh after every encounter (I'd fold Action Points in with this). I'd also be interested in making these "Heroic Surges" the same as the per encounter augmentation resource I mentioned above.
tl;dr version: For me the biggest "fixes" are streamlining the fiddly bonus/condition tracking, thinking hard about how skills come in to play, and minimizing/eliminating daily resources.