Mirrorrorrim
Hero
PCs don't get many feat slots. Even a magic item that grants a feat should likely be limited via attunement slots.What prevents making a magic item which gives you a feat only so long as you're wearing it? If it has a built in choice (like Skilled or the one that gives BM maneuvers), they can just be baked in when the item is made, or perhaps when a character first equips it.
3.X did that all the time.
A magic staff can have 4 spell options you can spend charges on. A magic item shouldn't provide 4 feats.
But I'm not saying feats are bad. I want feats. But the rules of the thread limit me to my top 3.