What new d20 stuff came out the past two months?

MeepoTheMighty said:
And big-ol' fonts, too! :D

You should check out Hamlet of Thumble, it's a really nice old-school adventure.

Hate halflings. Won't have anything to do with them. Otherwise, Hamlet of Thumble looked okay, except for the lame title, of course. Almost bought that company's previous Lost Caverns module, but it was a little "too old school" (by that I mean unnecesarily crappy looking on purpose, trying to be retro 70s).

The Warcraft d20 book I just remember disliking as soon as I cracked the cover; thought it was because of low art/high text density, but could be misremembering. I just remember A) not especially liking the art, and B) being bored trying to read it. Same trouble with Monte's AU; I call it the "yawn factor."
 

log in or register to remove this ad

There's been a few Spycraft/Shadowforce Archer releases, the new Stargate SG-1 RPG rulebook. Laying the Smackdown! v1.1 for Deeds Not Words and Secrets of the Crane.
 
Last edited:



Iron_Chef said:
Now, going over the list at the ENWorld Shop, "Citycraft" from FFG looks interesting. I like most Fantasy Flight Games d20 products! Anybody see this book?
The book didn't look bad as I flipped through it at my FLGS but I already have A Magical Medieval Society: Western Europe which is a far superior book, IMHO. But the book doesn't look bad, it just covered similar topics as in MMS:WE.
 


Iron_Chef said:
Now, going over the list at the ENWorld Shop, "Citycraft" from FFG looks interesting. I like most Fantasy Flight Games d20 products! Anybody see this book?

I guess Citycraft was the working title, because it came out as City Works. In any case, it's an excellent general resource.
 

Iron_Chef said:
The Warcraft d20 book I just remember disliking as soon as I cracked the cover; thought it was because of low art/high text density, but could be misremembering. I just remember A) not especially liking the art, and B) being bored trying to read it. Same trouble with Monte's AU; I call it the "yawn factor."

I have to say, this may be the first time I've heard "too many words, not enough art" as a complaint for a book. Usually people complain there isn't ENOUGH text.

Not liking the art is personal taste, though perhaps half of it is from past WC manuals, and much of the new stuff is by Blizzard artist Samwise, if anyone enjoyed that art.
 

Newer stuff I've enjoyed:
*Redhurst Academy of Magic from Human Head (this is a must have for everyone's shelf)
*Babylon 5 Fact Book from Mongoose (you have to be a fan of the series for this one)
*Torn Asunder: Critical Hits from Bastion Press (shameless plug - but it has gotten good reviews)
*Wilds from AEG (nicely done)
*Into the Green from Bastion Press (works well with Wilds)
*Quintessential Drow from Mongoose (not for everyone but I found it useable for my campaign)
*Sheoloth: City of the Drow from Mongoose (has some mechanics issues but overall filled with campaign inspiring ideas)
*Ultimate Game Designer's Companion from Mongoose (Great DM tool as it combines rules and game mechanics from several sources into a single volume)
*Stargate SG-1 (I saw this at Gen Con and it is on my short list to get. Totally awesome and well done)

If you don't mind doing a little work, Decipher has released some really good stuff for both Star Trek and Lord of the Rings in their CODA system (which is basically d20-lite).
 

Well, Iron_Chef, it sounds like everything falls down and doesn't pass muster with you.

So let's start with the basics: What do you like so we can find something along the same line to recommend.

Barring that, it just sounds like we'll be putting forward titles for you to give mini-pan reviews all day :rolleyes:
 

Remove ads

Top