Heh, I never realized how many rules I'd like to see until reading this thread!
So, I'll just parrot some others with my list:
1) Chase rules: considering how often it comes up in games, I'm always disappointed that I have to create my own house-rules to accommodate it.
2) 3D Combat: even in low-level games, this can happen often due simply to terrain or surrounding objects like houses.
3) Stunts: who *doesn't* try some sort of stun in combat? If anything, I felt 3.x killed off stunts with AoO. In previous editions, a player would try anything and you'd just shove a random modifier on an ability check or attack roll. Having actual rules for stunts, though, would be cool.
4) Fighting styles: classic example in fiction is that of Bronn the Sellsword in A Song of Ice & Fire where he takes on Ser Vardis Egen, a knight in full plate and heavy sword, with leather armour, a longsword and a wooden shield... and wins.
So, I'll just parrot some others with my list:
1) Chase rules: considering how often it comes up in games, I'm always disappointed that I have to create my own house-rules to accommodate it.
2) 3D Combat: even in low-level games, this can happen often due simply to terrain or surrounding objects like houses.
3) Stunts: who *doesn't* try some sort of stun in combat? If anything, I felt 3.x killed off stunts with AoO. In previous editions, a player would try anything and you'd just shove a random modifier on an ability check or attack roll. Having actual rules for stunts, though, would be cool.
4) Fighting styles: classic example in fiction is that of Bronn the Sellsword in A Song of Ice & Fire where he takes on Ser Vardis Egen, a knight in full plate and heavy sword, with leather armour, a longsword and a wooden shield... and wins.