What Non-D&D TSR RPGs Needs to be Revived?


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Just because there are bad actors doesn't mean IP law isn't out of control.
As a writer, I don't feel good about anyone having control of my creations without my express permission. As a consumer, I feel like culture benefits from new visions of veloved and classic stories. It's a tough one.

I kind of feel like Superman is getting i to Robin Hood and King Arthur territory and should be "free." I'm not sure sure about Drizzt.
 

As a writer, I don't feel good about anyone having control of my creations without my express permission. As a consumer, I feel like culture benefits from new visions of veloved and classic stories. It's a tough one.

I kind of feel like Superman is getting i to Robin Hood and King Arthur territory and should be "free." I'm not sure sure about Drizzt.
Dark Sun isn't WotC's creation. Just a shiny bauble in their forgotten warehouse.
 




I agree with people saying Gamma World, that screams a new edition or reprint or whatever.
I discovered Gamma World through the fantastic Mutant Future, and felt in love with the idea.

The biggest problem with Gamma World is there's never been any overwhelming trend on which particular edition of it people were most fond of, and the editions have varied a lot in mechanical choices. From my POV the only two that resembled each other to a serious degree were the first two.
 


Nothing is forgotten. The current team is keenly aware of what they have, but much of the stuff is problematic by today's standards. Dark Sun is probably the most difficult IP to handle.

Though I liked it a lot at the time, a look back at DarkMatter shows that it rode in on a few too many real-world conspiracy theory horses that are, shall we say, not based on good things in the assumptions they make.
 

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