What Non-D&D TSR RPGs Needs to be Revived?

Why do Star*Drive and Dark•Matter keep getting forgotten in these discussions? They’re not bad settings. They haven’t been completely driven into the ground like Star Trek, Star Wars, Alien, etc have been.

I’m completely jaded and disillusioned with scifi, but Star*Drive is one of the only settings I can still muster any interest in. It’s a Y2K era space opera sandbox written during the last few years when humanity was still optimistic about the future. I wish more people appreciated it. It’s lonely out here.
Star*Drive: Aside from FTL Comms, it's level/type of space opera is fairly well covered by Traveller, Alien, Coriolis, GURPS: Space, and a dozen other settings with different rulesets.

And given the extremely negative views of Alternity which predominate... that it's for Alternity isn't a benefit for most, either.

It was an essential setting for Alternity, but it's not distinct enough to be worth porting for most.

Dark Matter: Never even looked at it. No clue there.
 

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It was an essential setting for Alternity, but it's not distinct enough to be worth porting for most.
I feel the exact opposite. I don't mean to say they're bad or anything (except Alien because Ridley Scott crapped his history channel bullcrap on it), but every single one of those settings you mentioned feel lifeless and gray to me. SD is the only setting I can muster any interest in, but there’s absolutely nothing like it on the market anywhere.

Anyone that says it’s “well covered” by those other settings… how well can you describe it?
 
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I feel the exact opposite. I don't mean to say they're bad or anything (except Alien because Ridley Scott crapped his history channel bullcrap on it), but every single one of those settings you mentioned feel lifeless and gray to me. SD is the only setting I can muster any interest in, but there’s absolutely nothing like it on the market anywhere.

Anyone that says it’s “well covered” by those other settings… how well can you describe it?
You're the first I've encountered who liked it for it.
 

You're the first I've encountered who liked it for it.
There’s a whole decades old fansite for it. Alternity sold very well, over the moon for any typical rpg company according to one dev, but WotC canceled it because it didn’t sell even more. Then took down the pdfs in 2008 and never put them back.

I’m not going to try defending the system, but the SD setting is the only scifi setting that I find interesting anymore. Nothing else looks remotely appealing. I can’t place my finger on precisely why. It’s just one of those verbose settings created by Bill Slavicsek.

SD is a kitchen sink of tropes. It suffers from typical scifi unrealism like monocultures on lightyear scales. Yet somehow it feels fresh and original to me. SD feels like it rearranges things enough that it could’ve been one of those genre defining franchises like Star Trek or Star Wars for the y2k era. As one person told me, it feels like a dozen different games in one. There’s Babylon 5 style politics, there’s postwar recovery, there’s Sid Meier’s Alpha Centauri style civilizations of humans dominating known space, one of these civilizations is a tongue-in-cheek Space Texas, there’s a Space Genosha that models itself after the Roman Empire, there’s a cyberpunk space soviet union, there’s multiple frontier sectors, one of the frontier sectors was isolated for a century and now there’s politics and colonialism in the attempts to reconnect, there’s at least two simultaneous invasions by different alien empires from unknown space, one of the invasions looks like the Scarrans from Farscape, the other invasion looks like the Covenant from Halo mixed with XCOM and Starship Troopers and Yuzhan Vong and Stargate’s Ori, there’s multiple extinct precursor civilizations including one inspired by Lovecraft, there’s Roswell grays, there’s a lot of stuff here.

Are you familiar with any of this?
 


I agree with people saying Gamma World, that screams a new edition or reprint or whatever.
I discovered Gamma World through the fantastic Mutant Future, and felt in love with the idea.
 

I agree with people saying Gamma World, that screams a new edition or reprint or whatever.
I discovered Gamma World through the fantastic Mutant Future, and felt in love with the idea.
I just want these IPs to enter public domain. Hasbro obviously can’t steward them at all. Only a handful of them have remotely suitable substitutes and even then the substitutes cannot use the more interesting ideas. GW clones like Mutant Future and Mutant Epoch don’t have cryptic alliances, for example.

Gamma World could easily be turned into a crpg to compete with Fallout. It has no shortage of material to set it apart.

Same for the other IPs. Star*Drive and Star Frontiers could easily support multiple Mass Effect style crpgs, or Starcraft-esque rts, or Halo-esque fps. Dark•Matter could easily support crpgs able to compete with Call of Cthulhu or whatever the closest crpg competition would be.

Hasbro doesn’t need yet another new IP to throw on the corpse pile
 


Why do Star*Drive and Dark•Matter keep getting forgotten in these discussions? They’re not bad settings. They haven’t been completely driven into the ground like Star Trek, Star Wars, Alien, etc have been.

I’m completely jaded and disillusioned with scifi, but Star*Drive is one of the only settings I can still muster any interest in. It’s a Y2K era space opera sandbox written during the last few years when humanity was still optimistic about the future. I wish more people appreciated it. It’s lonely out here.
Watch Strange New Worlds. It's still pretty optimistic.
 


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