ForbidenMaster
Explorer
How about some math?
Low Monster Defense (Brute & Artillery): Level+12
Med. Monster Defense (Skirmisher, Lurker, Controller): Level+14
High Monster Defense (Soldier) Level+16
Fighter Starting Attack Bonus:
4 (STR) + 2 or 3 (proficiency) + 1 (Weapon Talent) = 7 or 8
Rogue Starting Attack Bonus:
4 (DEX) + 3 (proficiency) + 0 or 1 (Weapon Talent) + 0 or 2 (combat advantage) = 7 or 8 or 9 or 10
Warlord Starting Attack Bonus:
4 (STR) + 2 or 3 (proficiency) = 6 or 7
Ranger Starting Attack Bonus:
4 (STR or DEX) + 2 or 3 (proficiency) + 0 or 1 (Prime Shot) = 6 or 7
7 is the most occurring and common number so we can start there and you can adjust by 1 (5%) as you see fit.
Base Attack Bonus vs Low Monster Defense = 7 vs 13
A 6 or higher is needed to hit, and a 5 or lower is needed to miss, so there is a 75% chance to hit and a 25% chance to miss.
Base Attack Bonus vs Med. Monster Defense = 7 vs 15
An 8 or higher is needed to hit, and a 7 or lower is needed to miss, so there is a 65% chance to hit and a 35% chance to miss.
Base Attack Bonus vs High Monster Defense = 7 vs 17
A 10 or higher is needed to hit, and a 9 or lower is needed to miss, so there is a 55% chance to hit and a 45% chance to miss.
Even with the extra options you get as you level up, unless you are diligent about getting every bonus you can, your chance to hit without bonuses from powers and good tactics will decrease. Put bluntly, once you are past first level your best odds are behind you.
Low Monster Defense (Brute & Artillery): Level+12
Med. Monster Defense (Skirmisher, Lurker, Controller): Level+14
High Monster Defense (Soldier) Level+16
Fighter Starting Attack Bonus:
4 (STR) + 2 or 3 (proficiency) + 1 (Weapon Talent) = 7 or 8
Rogue Starting Attack Bonus:
4 (DEX) + 3 (proficiency) + 0 or 1 (Weapon Talent) + 0 or 2 (combat advantage) = 7 or 8 or 9 or 10
Warlord Starting Attack Bonus:
4 (STR) + 2 or 3 (proficiency) = 6 or 7
Ranger Starting Attack Bonus:
4 (STR or DEX) + 2 or 3 (proficiency) + 0 or 1 (Prime Shot) = 6 or 7
7 is the most occurring and common number so we can start there and you can adjust by 1 (5%) as you see fit.
Base Attack Bonus vs Low Monster Defense = 7 vs 13
A 6 or higher is needed to hit, and a 5 or lower is needed to miss, so there is a 75% chance to hit and a 25% chance to miss.
Base Attack Bonus vs Med. Monster Defense = 7 vs 15
An 8 or higher is needed to hit, and a 7 or lower is needed to miss, so there is a 65% chance to hit and a 35% chance to miss.
Base Attack Bonus vs High Monster Defense = 7 vs 17
A 10 or higher is needed to hit, and a 9 or lower is needed to miss, so there is a 55% chance to hit and a 45% chance to miss.
Even with the extra options you get as you level up, unless you are diligent about getting every bonus you can, your chance to hit without bonuses from powers and good tactics will decrease. Put bluntly, once you are past first level your best odds are behind you.
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