D&D 5E What OGL 5E products are you the most interested in?

What OGL 5E products are you the most interested in?

  • Mechanical splat books (new feats, classes, etc.)

    Votes: 17 15.5%
  • Standalone adventures (Single modules)

    Votes: 36 32.7%
  • Adventure Paths (Full campaigns)

    Votes: 9 8.2%
  • Campaign Source Books

    Votes: 15 13.6%
  • Compilation / Ezines / Web Material

    Votes: 4 3.6%
  • I often buy a mixture of 3rd party material.

    Votes: 16 14.5%
  • I never buy 3rd party material.

    Votes: 13 11.8%

I voted for Stand-alone adventures, with full campaign adventure paths coming in second. Background material would be third place (Maps! History! Current events!), with splat books coming in last place, huffing and puffing at the corner of Never and Stop Ruining It!


I'd rather more ideas, stories and adventures to play with. Stuff I can use to build campaigns, brew up fun one-offs, or something I can just grab and follow if I want to run a campaign for friends (or play in one). I honestly think that the availability of modules makes it more likely for an adult group to get a game running, as most people don't have the time to write their own campaigns, but will happily run a well-written one if it's available.

Splat books have me wary that 5e is going to devolve into an arms race, based on who can buy the most supplemental material. I don't want to feel obsolete if I ONLY own the three core books.
 

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What OGL 5E products are you the most interested in?

Once the 5E OGL (assuming it gets released as OGL) hits, and 3rd party publishers start producing content, what kind of content are you most likely to consume and actually purchase?

In the 3e era I bought also some OGL crunch books, but in 5e I would be interested only in Campaign Settings books, and only if they offer something significantly different from the past (unless WotC decides to outsource traditional settings to 3rd party publishers).
 

I'd also be most interested in adventure paths and adventures and least interested in splat books. I really like D&D 5th as it is right now and find too many character options to be a bit off-putting.
 

I'd probably pick up some adventures, but I'm most interested in the utilities that fans would create. Monster or spell cards, spell-list generators, character builders, or even an online SRD.
 

I do not want more mechanics. One of the things I am liking about 5e is the simplicity. New mechanics inevitably add more complexity because almost by their nature, they are exceptions to core rules. They are also boring to read whereas I typically find adventures very fun to read even if I never run them. I tend to like one-shot adventures because the few Adventure Paths that I am familiar with are too rail-roady for me. I would prefer sandbox settings and one off adventures that can be adapted and dropped into a campaign.
 

I voted "never buy 3rd party material," but never is such a strong word. "Rarely" much better describes my current buying of 3rd party materials; and this is a far cry from the 3.X days when I bought everything, 3rd party or not.

I buy pretty much everything that Paizo releases for Pathfinder. I plan to buy pretty much all of the books (rules and adventures) that WotC releases for 5e, but it is going to take something pretty special to get me to buy anything else. I have sworn off minis, D&D board games, Attack Wing, spell cards, etc. Heck, I haven't even bought on eof the 5e DM screens yet, and that's odd for me.

I guess I've just grown more fond of money than I was as a child/young man.
 



I rarely/never buy third-party stuff, even at the height of the SRD. I did buy the of the Role Aids stuff, back in the day, mostly the things that were Draconomicon or Libris Mortis type stuff, as fodder for my home brew. After 30 years of publications, I'm not sure whether that'd still interest me, but better odds than most.

The biggest third party interest I have is in a resurrection of Dragon and Dungeon magazines, if WotC won't do it. Not sure if I'd be as interested w/o the brand names, but there are a few folks I'd give a shot. My main reason for wanting Dragon back in print is that the rules nuggets have to be pretty self-contained. I may pay more for less use, but what I do use doesn't have to be disentangled from a bunch of other stuff. It's also easier to include articles A, B, and F, than to say "Warlock, but not Warmage from Complete Arcane, and these 8 feats are in but those 11 are out. Also only the new Wizard spells of 5th level and above are available."

Dungeon I like because I just get it as a resource, whether I want to use it right then or not. When I look at a formal module, I consider whether it fits into my game right now.
 

I bought the hell out of 3rd party stuff in 3E, and regret much of it. Some of it was good for raiding for ideas and a handful was usable, but most of it was just garbage.

However! I'm always looking for monster books and adventures (pretty much the only stuff that survived my 3E purge), and have a soft spot for supplements filled with spells.
 

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