Bayonet
First Post
I voted for Stand-alone adventures, with full campaign adventure paths coming in second. Background material would be third place (Maps! History! Current events!), with splat books coming in last place, huffing and puffing at the corner of Never and Stop Ruining It!
I'd rather more ideas, stories and adventures to play with. Stuff I can use to build campaigns, brew up fun one-offs, or something I can just grab and follow if I want to run a campaign for friends (or play in one). I honestly think that the availability of modules makes it more likely for an adult group to get a game running, as most people don't have the time to write their own campaigns, but will happily run a well-written one if it's available.
Splat books have me wary that 5e is going to devolve into an arms race, based on who can buy the most supplemental material. I don't want to feel obsolete if I ONLY own the three core books.
I'd rather more ideas, stories and adventures to play with. Stuff I can use to build campaigns, brew up fun one-offs, or something I can just grab and follow if I want to run a campaign for friends (or play in one). I honestly think that the availability of modules makes it more likely for an adult group to get a game running, as most people don't have the time to write their own campaigns, but will happily run a well-written one if it's available.
Splat books have me wary that 5e is going to devolve into an arms race, based on who can buy the most supplemental material. I don't want to feel obsolete if I ONLY own the three core books.