Quasqueton
First Post
The thread about hitting cover got me thinking on this.
What AC bonuses apply to a character's AC first?
Say:
full plate = +8 AC
heavy shield = +2 AC
12 Dex = +1 AC
+3 ring of protection = +3 AC
Dodge feat = +1 AC
1. My group has always played it that the "movement" bonuses (like dodge and dexterity) apply first.
The above characters starts with AC 10. Then 11 including Dexterity. Then 12 including Dodge feat.
2. Then non-movement, non-armor bonuses apply.
The above character goes from AC 12 to AC 15 including the ring.
3. Then shield bonus.
The above character goes to AC 17 including the shield.
4. Then worn armor bonus.
The above character goes to AC 25 including the armor.
A Dex fighter with chain shirt (AC 18) might say of an attack that hits AC 13, "That didn't even hit my armor." Meaning the attack didn't make physical contact at all.
The "hitting cover" rules seems to imply that "movement" bonuses are applied last.
What order do you think of AC bonuses applying? Does it matter in the game mechanics?
Quasqueton
What AC bonuses apply to a character's AC first?
Say:
full plate = +8 AC
heavy shield = +2 AC
12 Dex = +1 AC
+3 ring of protection = +3 AC
Dodge feat = +1 AC
1. My group has always played it that the "movement" bonuses (like dodge and dexterity) apply first.
The above characters starts with AC 10. Then 11 including Dexterity. Then 12 including Dodge feat.
2. Then non-movement, non-armor bonuses apply.
The above character goes from AC 12 to AC 15 including the ring.
3. Then shield bonus.
The above character goes to AC 17 including the shield.
4. Then worn armor bonus.
The above character goes to AC 25 including the armor.
A Dex fighter with chain shirt (AC 18) might say of an attack that hits AC 13, "That didn't even hit my armor." Meaning the attack didn't make physical contact at all.
The "hitting cover" rules seems to imply that "movement" bonuses are applied last.
What order do you think of AC bonuses applying? Does it matter in the game mechanics?
Quasqueton