• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E What previous edition books would you like to see re-done?

Looking back through the editions, there have been some pretty awesome books written for D&D. Conversely, there have been some books that have had good concepts, but just haven't quite hit the nail on the head when it comes to execution.

Now that we have a new edition of D&D, the slate is wiped clean once more and the writers get a fresh start and another chance at some concepts.

So what books would you like to see re-done for 5E?

My list is:

World Builder's Guidebook (AD&D) - I still own a copy of this book, as well as the PDF (which is still not back up on D&D Classics for some reason). Given the system-neutrality of the book, it works just as well now as it did when it was written. However, I think you could definitely improve upon it given how far RPGs have come in the past few decades.

Weapons of Legacy (3.5E) - I love the concept of this book. No longer do you have to discard the magic longsword passed down through the generations of your family because it's "only" a +1 weapon. Instead the sword gets better as your character levels up. The only trouble with the book was that, in order to balance out the awesome powers the weapons gained, they penalised characters by reducing saves, HP's and even reduced your BAB with all other weapons. Horrible idea. But I love the concept and would love to see someone else have a go at it.

Stronghold Builder's Guidebook (3E) - A book on how to build your own castle, keep, etc. It was an ok book, but it could have been so much better. Pathfinder have had a crack at something similar and I think re-visiting this idea would be worth the effort, especially for sandbox games.
 

log in or register to remove this ad



Oh, I'd also like to see a Forgotten Realms Campaign Setting book and a Greyhawk Campaign Setting book. I think the FRCS is sure to happen. Not so sure about Greyhawk.
 

Eberron campaign guide, weapons of legacy, anything with bladesingers in it so a new complete book of elves, ravenloft stuff especially the gothic earth/masque of the red death stuff, birthright campaign setting.
 


I don't want to see a whole ton of splat books. But I do think a strong case could be made for Psionics Handbook and Oriental Adventures. I wouldn't mind Fiend Folio either, and of course Monster Manual II/III/IV/etc.. Mayyyybe Manual of the Planes.

My guilty pleasure would be Savage Species. I really looked forward to that book and wanted it to be awesome, but it was just terrible on every level. ECL and racial hit dice are just stupid ideas. I think 5e could figure out a better system for letting PCs be monsters without totally breaking the game.
 

Monster Manual II
Tome of Magic (anything with more spells)
Birthright
Manual of the Planes
Destiny of Kings (my personal favorite module)
Arabian Adventures (I would prefer if Zakhara had nothing to do with FR)
 

I'll second Savage Species, though I have an ulterior motive; I want to see the return of race-as-class with real classes and AD&D style multiclassing. THE PANTS COMMAND ME! DO NOT DENY MY VEINS!

Every edition should have its Unearthed Arcana.

And this is more of a setting request than a previous edition request, but I want my Complete Spacefarer's Handbook.
 

Monster Manual II
Tome of Magic (anything with more spells)
Birthright
Manual of the Planes
Destiny of Kings (my personal favorite module)
Arabian Adventures (I would prefer if Zakhara had nothing to do with FR)

How could I forget Birthright! Yes please. I think of it like a more complex version of Risk, but on a local scale and with roleplaying and DM-controlled entities.
 

Into the Woods

Remove ads

Top