Olaf the Stout
Hero
Looking back through the editions, there have been some pretty awesome books written for D&D. Conversely, there have been some books that have had good concepts, but just haven't quite hit the nail on the head when it comes to execution.
Now that we have a new edition of D&D, the slate is wiped clean once more and the writers get a fresh start and another chance at some concepts.
So what books would you like to see re-done for 5E?
My list is:
World Builder's Guidebook (AD&D) - I still own a copy of this book, as well as the PDF (which is still not back up on D&D Classics for some reason). Given the system-neutrality of the book, it works just as well now as it did when it was written. However, I think you could definitely improve upon it given how far RPGs have come in the past few decades.
Weapons of Legacy (3.5E) - I love the concept of this book. No longer do you have to discard the magic longsword passed down through the generations of your family because it's "only" a +1 weapon. Instead the sword gets better as your character levels up. The only trouble with the book was that, in order to balance out the awesome powers the weapons gained, they penalised characters by reducing saves, HP's and even reduced your BAB with all other weapons. Horrible idea. But I love the concept and would love to see someone else have a go at it.
Stronghold Builder's Guidebook (3E) - A book on how to build your own castle, keep, etc. It was an ok book, but it could have been so much better. Pathfinder have had a crack at something similar and I think re-visiting this idea would be worth the effort, especially for sandbox games.
Now that we have a new edition of D&D, the slate is wiped clean once more and the writers get a fresh start and another chance at some concepts.
So what books would you like to see re-done for 5E?
My list is:
World Builder's Guidebook (AD&D) - I still own a copy of this book, as well as the PDF (which is still not back up on D&D Classics for some reason). Given the system-neutrality of the book, it works just as well now as it did when it was written. However, I think you could definitely improve upon it given how far RPGs have come in the past few decades.
Weapons of Legacy (3.5E) - I love the concept of this book. No longer do you have to discard the magic longsword passed down through the generations of your family because it's "only" a +1 weapon. Instead the sword gets better as your character levels up. The only trouble with the book was that, in order to balance out the awesome powers the weapons gained, they penalised characters by reducing saves, HP's and even reduced your BAB with all other weapons. Horrible idea. But I love the concept and would love to see someone else have a go at it.
Stronghold Builder's Guidebook (3E) - A book on how to build your own castle, keep, etc. It was an ok book, but it could have been so much better. Pathfinder have had a crack at something similar and I think re-visiting this idea would be worth the effort, especially for sandbox games.