Glyfair
Explorer
Hjorimir said:In no particular order:
Eberron. At first I wasn't a fan of what they did with this setting, but after considering it further and what they did with it, I have to admit it is a pretty strong step forward as far as D&D is concerned.
Grim Tales. A stronger toolbox than d20 Modern, IMO.
Mutants and Masterminds/True20. Beautiful system and I love the damage mechanics.
The theme here though is innovative, not necessarily good. You are saying these are good, but not saying why they are innovative (i.e. something that is different from what came before).
Not that I disagree that these are innovative. I agree in various degrees about Eberron and Mutants and Masterminds. I don't have any experience with Grim Tales, but the general comments I've read about this makes me believe it would probably meet my criteria.
mythusmage said:Cat by John Wick. You play a house cat as he prowls the house, naps a lot, and protects his owner or owners from perils mundane and fantastical. Shows an understanding of the beasts few can claim..
Wasn't there a roleplaying game Dawg by someone with the initials B.A.
(The last paragraph tongue completely in cheek, for those who don't recognize the reference to Dawg.)