What ratio of published adventures to homebrew adventures do you run?

What ratio of published adventures to homebrew adventures do you run?

  • 0% Homebrew / 100% Published

    Votes: 7 5.9%
  • 10% Homebrew / 90% Published

    Votes: 13 10.9%
  • 20% Homebrew / 80% Published

    Votes: 5 4.2%
  • 30% Homebrew / 70% Published

    Votes: 10 8.4%
  • 40% Homebrew / 60% Published

    Votes: 3 2.5%
  • 50% Homebrew / 50% Published

    Votes: 9 7.6%
  • 60% Homebrew / 40% Published

    Votes: 5 4.2%
  • 70% Homebrew / 30% Published

    Votes: 16 13.4%
  • 80% Homebrew / 20% Published

    Votes: 6 5.0%
  • 90% Homebrew / 10% Published

    Votes: 25 21.0%
  • 100% Homebrew / 0% Published

    Votes: 20 16.8%

howandwhy99

Adventurer
Homebrew could be anything you personally have written or used from someone else. As long as it wasn't published, it counts.

I think this poll will help out adventure publishers a bit.
 

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My campaign uses a homebrew world, and is 100% homebrew adventures.

I run a bit different then some. I have a specific feel for lots of the races, including many of the monster races. "We see orcs? We're far from the steppes, maybe they're archepelago orcs. Do I see any ship insignia on them?" Is far from "Generic orc tribe #24601."

I run a lower wealth / lower magic game. Say mid-low, and no "magic shops". Not only does this mean standard adventure treasure isn't in line (which I could just tweak), but also encounters can very some from the expected baseline - an adventure could make the reasonable choice that 8th level characters can field at least one flier, that wouldn't be true in my game (the first campaign had two multiclass sorcerers and no flying items).

So I run 100% homebrew because that's the environment I am gaming in. If I was running FR or other pre-existing world it might be different, though few worlds of others appeal to me to run.

Cheers,
Blue
 

I use a bit of both, voted 60% homebrew. It depends on the situation. If I've got a cool idea or am running a campaign, it will almost always be homebrew. If I'm running an adventure for a couple of sessions, I'll run a published adventure, or if there's a big campaign which looks fun which I'll do that.
 

hard to say.

i rewrite all the published adventures i use so they work in the campaign. every encounter. every stat. every piece of gold, etc...

the campaign world is a mix of multiple sources too.

i call the whole thing a homebrew but i know parts of it are definitely not my initial idea. they were the spark for what i made them into for the campaign.

edit: plus i have my own ideas mixed in there too. and those of the players in the group
 

I prefer my own adventures, but there are a few published adventure gems from ages ago that not many have been through that I like to use at least once.
 

I tend to run lots of published adventures, but all of them are heavily moded to fit into the campaign.

I tend to fill the gaps between the published modules with linking ones that I've generated on my own.

In the Arcana Unearthed campaign I'm running we've run the first and second of the slavelords modules, heavily modded to fit into a psuedo middle eastern atmosphere. The Seige on Ebonring Keep, Maure Castle from dungeon, and the entire Istivin campaign arc from Dungeon modded to fit into the Arcana homebrew world I run. I've also used a few bits and pieces that I liked out of several other Dungeon magazines including some set piece bits form shackeled city.

Mix all that up with expansions and linking adventures I've made, shake and viola! Instant campaign.

-Ashrum
 

10% Homebrew/90% Published. Its just a lot easier for me to fiddle notes on an existing module than write up something brand new. Plus, they are usually better than anything I can come up with.
 

I run almost nothing published. It's not that I don't want to, I just don't go out of my way to aquire any adventures (limited budged and all).

So, buying almost no adventures and no dungeon magazine I just have nothing in my collection that appeals to me enough to be run. (For example I do own the fantastic locations maps but don't like the included adventures)

If I find something and it fits the level I'll happily run it though (with slight modification).

There's also some adventures I wanted to aquire for some time now (Forge of Fury, Of Sound Mind).
 

I have grown lazy in my later years, allowing work, faith-based service, yard work, soccer, marriage and my children occupy more of my time. My last campaign was "my story" with every adventure within the story published by someone else. It worked great. Of course, my story allowed for very easy cobbling of seemingly unrelated adventure modules.
 

My campaigns have been run in the Planescape 'setting' with sidetreks to FR, Athas, etc but largely staying on the planes. But while I've used the setting material as a basis, I've never actually run a published adventure. I'll use or take inspiration from published adventures if they're detailed and fluffy enough, but I won't run a prepackaged module as is.

I've used material from one or two of them though, in the sense of cannibalizing locations and such described in them. I've used Tchian Sumere (Orcus/Tenebrous's fortress in Negative Energy) from 'Dead Gods' along with the dead prime material world of Renais, and I've used the Kyton fortress of Panos Qytel in Jangling Hiter from 'Tales from the Infinite Staircase', but a large portion of anything I've done has used stuff I've created from whole cloth, or elaborated upon from base setting material.

Only one of the Baernaloths in the last campaign I ran were not created by me, and Daru Ib Shamiq (from 'Hellbound') was reinterpreted in a pretty severe way when I used him.
 

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