el-remmen
Moderator Emeritus
It would be hard for me to break it up by percentage b/c I am notorius for tearing apart adventures and making Frankenstienian monstrousites out of them - I'll use just a map from one, or a group of NPCs from another - I rewrite and rework a lot of often the adventure ends up resembling the source only in the most rudimentary way.
And whenever I am writing an adventure from scratch I hunt through my Dungeons looking for maps and stuff that fit - or sometimes I have an adventure I am using nearly directly but I re-draw the maps to fit the locale in my setting.
Let's check my second to last long-lasting campaign:
The Labyrinth of Issek (homebrew)
The Lizardman Aside (homebrew)
The Plague Ship (homebrew)
N1 - Against the Cult of the Reptile God (as close as direct to the source as I get)
Song of the Fens (from Dungeon)
A Wizard's Fate (from Dungeon)
C3 - The Lost Island of Castanamir (rewritten from memory as I did not have the module with me at the time)
Light of Lost Souls (from Dungeon)
L1 - The Secret of Bone Hill (as close as direct to the source as I get)
UK4 - When a Star Falls. . . (as close as direct to the source as I get)
The Road to Marrock (homebrew)
The Ulrich Monastery (from Dungeon)
A1 - Slave Pits of the Undercity (about 60% re-written)
The Petrifying Priestess (from Dungeon)
A3 - Assault on the Aerie of the Slavelords (about 90% re-written)
Tallow's Deep (from Dungeon)
Neutral Ground (homebrew)
Stepping Stones (from Dungeon)
School of Nekros (from Dungeon - renamed "River of the Dead" - about 50% rewritten)
The Quest & The Curse (from Dungeon - about 60% re-written)
A Wrastle w/ Betrum (from Dungeon - bumped three of four levels)
C1 - The Hidden Shrine of the Tamoachan (about 30% re-written)
So someone do the math - what does that work out to. . .
And whenever I am writing an adventure from scratch I hunt through my Dungeons looking for maps and stuff that fit - or sometimes I have an adventure I am using nearly directly but I re-draw the maps to fit the locale in my setting.
Let's check my second to last long-lasting campaign:
The Labyrinth of Issek (homebrew)
The Lizardman Aside (homebrew)
The Plague Ship (homebrew)
N1 - Against the Cult of the Reptile God (as close as direct to the source as I get)
Song of the Fens (from Dungeon)
A Wizard's Fate (from Dungeon)
C3 - The Lost Island of Castanamir (rewritten from memory as I did not have the module with me at the time)
Light of Lost Souls (from Dungeon)
L1 - The Secret of Bone Hill (as close as direct to the source as I get)
UK4 - When a Star Falls. . . (as close as direct to the source as I get)
The Road to Marrock (homebrew)
The Ulrich Monastery (from Dungeon)
A1 - Slave Pits of the Undercity (about 60% re-written)
The Petrifying Priestess (from Dungeon)
A3 - Assault on the Aerie of the Slavelords (about 90% re-written)
Tallow's Deep (from Dungeon)
Neutral Ground (homebrew)
Stepping Stones (from Dungeon)
School of Nekros (from Dungeon - renamed "River of the Dead" - about 50% rewritten)
The Quest & The Curse (from Dungeon - about 60% re-written)
A Wrastle w/ Betrum (from Dungeon - bumped three of four levels)
C1 - The Hidden Shrine of the Tamoachan (about 30% re-written)
So someone do the math - what does that work out to. . .
