What ratio of published adventures to homebrew adventures do you run?

What ratio of published adventures to homebrew adventures do you run?

  • 0% Homebrew / 100% Published

    Votes: 7 5.9%
  • 10% Homebrew / 90% Published

    Votes: 13 10.9%
  • 20% Homebrew / 80% Published

    Votes: 5 4.2%
  • 30% Homebrew / 70% Published

    Votes: 10 8.4%
  • 40% Homebrew / 60% Published

    Votes: 3 2.5%
  • 50% Homebrew / 50% Published

    Votes: 9 7.6%
  • 60% Homebrew / 40% Published

    Votes: 5 4.2%
  • 70% Homebrew / 30% Published

    Votes: 16 13.4%
  • 80% Homebrew / 20% Published

    Votes: 6 5.0%
  • 90% Homebrew / 10% Published

    Votes: 25 21.0%
  • 100% Homebrew / 0% Published

    Votes: 20 16.8%

It would be hard for me to break it up by percentage b/c I am notorius for tearing apart adventures and making Frankenstienian monstrousites out of them - I'll use just a map from one, or a group of NPCs from another - I rewrite and rework a lot of often the adventure ends up resembling the source only in the most rudimentary way.

And whenever I am writing an adventure from scratch I hunt through my Dungeons looking for maps and stuff that fit - or sometimes I have an adventure I am using nearly directly but I re-draw the maps to fit the locale in my setting.

Let's check my second to last long-lasting campaign:

The Labyrinth of Issek (homebrew)
The Lizardman Aside (homebrew)
The Plague Ship (homebrew)
N1 - Against the Cult of the Reptile God (as close as direct to the source as I get)
Song of the Fens (from Dungeon)
A Wizard's Fate (from Dungeon)
C3 - The Lost Island of Castanamir (rewritten from memory as I did not have the module with me at the time)
Light of Lost Souls (from Dungeon)
L1 - The Secret of Bone Hill (as close as direct to the source as I get)
UK4 - When a Star Falls. . . (as close as direct to the source as I get)
The Road to Marrock (homebrew)
The Ulrich Monastery (from Dungeon)
A1 - Slave Pits of the Undercity (about 60% re-written)
The Petrifying Priestess (from Dungeon)
A3 - Assault on the Aerie of the Slavelords (about 90% re-written)
Tallow's Deep (from Dungeon)
Neutral Ground (homebrew)
Stepping Stones (from Dungeon)
School of Nekros (from Dungeon - renamed "River of the Dead" - about 50% rewritten)
The Quest & The Curse (from Dungeon - about 60% re-written)
A Wrastle w/ Betrum (from Dungeon - bumped three of four levels)
C1 - The Hidden Shrine of the Tamoachan (about 30% re-written)

So someone do the math - what does that work out to. . . ;)
 

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90% homebrew ... and the pre-published adventures that I do use are so heavily modified anymore that they are barely recognizable.

Most pre-made adventures do not fit my worlds. Ridiculous monsters, unbelievable plotlines, weird railroadings, villages that are only there as strip malls, etc. And this has been as true for Ars Magica as D20...
 

THis is a really strange breakdown. I was thinking it would dip to both ends of the spectrum, the middle, or maybe both.

Instead, it's "practically" 100% either way and a 2/3rds split in both directions too.

Strange.
 

In my entire gaming career as a DM (roughly 15 years) I have run 2 modules.

I've cannibalized encounters and ideas, but that hardly counts.
 


Prety much all homebrew. I've tried to use published adventures and the two or three times I have tried I end up either never finishing them (the story takes an unexpected turn and the party never finishes the actual adventure) or I end up changing them so much to fit in my campaign that I end up just paying money to do more work than if I just sat down and did it myself from scratch.
 

There aren't a lot of published modules that I use wholecloth. In fact most of my homebrew adventures are 1/10 of [various assortments of other] published modules and 1/2 my own design. I plan on dropping in Age of Worms largely unmodified, as it suits my campaign beautifully.
 

I voted about 80% homebrew, 20% module. That being said, I've been running more modules with C&C, and have picked up most of the modules for that system. I like to think of modules as being something special, to be used sparingly so as to have more significance.
 

Crothian said:
What about published adventiures that get home brewed?
It's up to the voter in the end. I'd say only the adventures you yourself conceived of. The little bits added and flavored from other sources notwithstanding. But in my view, if it was your conception, but all a patchwork of others' material, I'd say no.

In the end, it's a simple poll on a fuzzy subject. I'm glad to see so many homebrewing DMs here though.
 

I write all the adventures IMC. I'm not above stealing from published modules, but I find that building the adventures, areas, and NPCs to be some of my favorite parts of the game.

Oddly enough, in the groups that I play in, they are all exclusively published modules.
 

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