What real world elements show up in D&D the least?

Shadowslayer said:
Well, the dungeon in Scourge of the Howling Horde has a bathroom. Two of em' actually.

I'd guess the lack of toilets and going-to-the-bathroom rules probably has something do do with not giving a legion of teenage D&D players any more ammunition for toilet humor. As it is, they usually don't need any help with that.

The old temple in Smackdown the Slavers (HackMaster adventure) had several toilets.
 

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AbeTheGnome said:
Hmm... Pigs, goats, cattle, stray dogs. There's also very little emphasis placed on agriculture. Sure, you may meet a farmer, but what does he farm? Oh, and too little sex... far too little sex. Maybe all adventurers are just anatomically incorrect.

Warforged are not accounted for sex events. However, sex has happened in some of our campaigns. From typical tavern get to know, through lasting relationships, to full marriages (with more or less gain involved).

Our Evil One party has even got through some really nasty episodes no sane people would go ever.

But we are roleplaying, and that is one of the real goodies of the game - to impersonate different people with different motives.
 

The PCs never have to take a leak, even though they spend all that time in taverns.

I've never heard a PC say, "I'm bored. What do you want to do today?"

PCs never seem to get very dirty, not requiring cleaning themselves or their belongings.

Carrying a heavy weapon and/or shield or wearing armor wherever you go is never a problem.

They also never complain about having to walk such long distances thorugh trackless wilderness.

Having to catch, kill and clean your food, or eat dried stuff, isn't a big deal. And those waterskins never seem to run out of water...unless they're walking through a desert, where the skins dry up really quick.
 

My group runs into bad weather all the time. They like to order a lot of food at taverns. They love to go to the bathroom in game just because. They usually take baths(cept for the Dwarf Barbarian). They also do upkeep of stuff just casually.
 

I came up with several different things to add to the list, but then I realized they all boiled down into one thing. What real world elements do you not see in D&D? Pretty much any real world element you don't see in the movies. Anything that is normally "off camera", the players just don't seem to bother with.
 

Back in 1E, the cleric in the party went to take a leak in the bushes and he was attacked by some giant frogs.
We decided to camp in the vicinity of the Moathouse...
:\
 

SiderisAnon said:
I came up with several different things to add to the list, but then I realized they all boiled down into one thing. What real world elements do you not see in D&D? Pretty much any real world element you don't see in the movies. Anything that is normally "off camera", the players just don't seem to bother with.

Exactly. If it doesn't move the plot forward, it doesn't establish character, or just plain ol' isn't fun, why bother?

But if the assassin is waiting for the PC to visit the little boy's room, well, hey, what's not fun about that?
 

1) Taxes.

Gygax tried his best to remind everyone of the certainty of this, but I've never paid taxes as a player. I've imposed taxes as a player, and I've forced the players to pay the piper as a DM, but I've never been taxed.

Everything else that has been mentioned I've had PC's that did it. But paid taxes? No.

2) Bathing

Compared to eating, defecating, 'spooning', and other ordinary activities the one that seems most missing is the ordinary bath. PC's live in thier armor, and they are immediately tipped off that trouble is coming by any mention otherwise. The supposed semi-Medieval aspect of D&D worlds is no excuse. The Roman tradition of baths survived the dark ages and didn't disapear from Europe completely until the Black Death (and it still survived as the Spa). Even then, people bathed once a month, at least during the Summer. Europe didn't get really filthy until the early modern period when the population exploded (and people were still culturally afraid of bathing).

3) Fatigue.

The rules are catching up with this slowly, but in previous editions of the game players would stoutly declare that thier characters were willing to march on through the night and fight a hundred ogres in the morning without rest.
 

I'll go with weather, especially snow and dangerous weather. Even today, there is still weather that is too cold to go out in and mountain passes are closed part of the year. I've rarely ever seen an adventure put off till later because the passes were closed due to mud or snow or because the -30 windchill would kill the characters before they got to the dungeon.

Next would be sickness and broken bones. Lots of falling and huge crits with bludgeoning weapons, but never the chance of infection or a broken bone.

Most games I've been in see plenty of lip service to sex ("OK, but if there's any girls there, I wanna DO them!" ) but most people aren't into tiny sex with friends around a table.

I could expect filth to be gone becauuse although it's not like the real medieval world, neither are lots of clerics who can talk directly to their god and get back answers dealing with immediate real world issues. Black plague hits and a quick game of 20 questions later, the clerics all know to kill the rats and not the cats. Similarly, I bet they find out that all those open sewers and filth are just a bad idea. Thus I grant my D&D cultures with basic knowledge of germ theory and hygeine. That's why all those cities have all those sewer systems.

Edit to add: Taxes! Good call.
 

Any sense of a real economy. That has always bugged me since I have an Economics/Finance background.

However it is too much work for too little fun payoff to do anything about it. Plus I think that I would be the only one that would really appreciate it anyway.

Olaf the Stout
 

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