5E What removes exhaustion?

kentonindy

Visitor
What bugs me about frenzy is that the wording implies you don't start getting the extra attacks until the turn after you use it.
This is because going into a rage is itself the bonus action in the first round. If you choose to frenzy, the extra attacks are bonus actions in subsequent rounds.
 

Charlaquin

Goblin Queen
This is because going into a rage is itself the bonus action in the first round. If you choose to frenzy, the extra attacks are bonus actions in subsequent rounds.
Something tells me Sword of Spirit has probably learned that in the 6 years since they posted the comment you’re responding to.
 

Coroc

Adventurer
Exhaustion in 5e is harder to get over than an axe to the gibblets. I think it's kind of cool that a Barbarian can rage himself to death.

When we get the DMG I'm expecting to see it factor into the lingering wounds mechanics.

Personally I'm planning to have exhaustion count against HD recovered during a long rest.
So you want to make the consequences even harder?

I like the principal exhaustion mechanic, but I tend to housrule that lesser retstoration should really get 1 level of exhaustion cured and greater should remove all. Also a short rest should remove one level and a long rest all without additional con check (which can have disadvantage by the grade of exhaustion)

As is the mechanic is a real pain, it is worse than being on death saves and that feels unreal.

I mean imagine if you are exhausted you need a greater restauration just for 1 level, it might be easier to let the character die and raise him in some cases.
 

happyhermit

Explorer
One person gate keeping is not piling on.
Well, yeah, that's why I put out the call! If we don't call someone out on their first post for not understanding all the written/unwritten rules of forum etiquette where will we end up? I mean, sure each thread is clearly labeled by it's OP date, but that's not the point.
 

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