What RPG Book Should I Get?

Which one should I get?

  • Mutants & Masterminds

    Votes: 59 38.8%
  • BESM d20 (anime)

    Votes: 13 8.6%
  • d20 Future

    Votes: 29 19.1%
  • Arcana Unearthed

    Votes: 66 43.4%
  • Other (post the title please)

    Votes: 29 19.1%

Wait for Monte Cook's Arcana Evolved

If you can wait till March, then get Monte Cook's Arcana Evolved. If you are buying now, get a cheap copy of Monte Cook's Arcana Unearthed.


Peace and smiles :)

j.

p.s. Piss off, diaglo.
 

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Midnight is one of the best campaign settings (for dark and gritty DnD) and Fantasy Flight supports it heartily with book supplements and tons of free online stuff (check out againstheshadow). M&M i agree is a fantastic book that is really just suited to super hero or modern gameplay. Converting it to DnD would be a hassle, but it is probably the direction future editions of DnD will take, more point based. (just a guess, i dunno).

And then there's GRIM TALES. Buy it. Sort of like d20 Modern but with so many cool, logical rules you'll wonder why it wasn't done before. Neat art too.

I've never really looked in Arcana Unearthed, it didn't do it for me, but people RAVE over the system. When Evolved comes out i might pick it up. Midnight was the only setting i needed. It solved lots of quibbles i had with DnD, like too much magic by default.
 

JoeGKushner said:
With Arcana Unearthed, I would definatly wait for Arcana Evolved.

I agree with this 100%! AU is good -- AE will be much better (which is saying something given that I love the current version).

I can also highly recommend Green Ronin's Skull & Bones, if you have any interest in piracy -- great supplement, both on the historical end and the fantastical end!
 

I've never really looked in Arcana Unearthed, it didn't do it for me, but people RAVE over the system

Hmm, and I always thought I was the only person who wasn't thrilled with AU. It's not that I hated it, it's just that I thought it could have been done in half the pages. I didn't need the rest of the stuff that's in the PHB anyway. The new races, classes, and magic system could have been a book on its own.

As far as the flavor and concept goes, it wasn't really for me. I didn't "get" some of the classes and what their deal was. *shrug* I liked the faen a lot though. I'm a big fan of faeries.

Midnight is one of the best campaign settings (for dark and gritty DnD)

I agree. I love the Midnight and I hope to play in a campaign soon. The core book is somewhat light on rules and by the choices the original poster listed, he seemed to want a more rules-centric book.
 

Arbiter of Wyrms said:
Monte Cook's Arcana Unearthed has done more to change the way my game runs than any single book since the advent of d20.

The magic system, the abscence of alignment, the death's door rules, the racial classes, the PC classes are all great. I can't say enough about how much I like this book.

Ditto.

I like it so much I use The Kallethan for my avatar :)

But I would also wait for Arcana Extended at this point.
 

Thanks for the responses, keep it coming!

Grim Tales and M&M seem like good choices to me, but I want more feedback on how they run. I want grim and gritty rules, so how good are the GT ones? I might be able to get three or four books, so recommend away.
:)
 

For my money, Mutants and Masterminds would be the way to go. Arcana Unearthed is nice, but it does not really present fundamentally new ways to do things. It's not D&D, but it operates on much of the same basis. M&M is far more innovative and flexible.
 


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