What RPG(s) did you stick with an earlier edition?


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For me, it's generally not about choosing to stick with an earlier edition, per se. It's about not taking the time and effort to transition to new editions.

I played a good amount of 3.5e. When 4e came out, I was moving and starting a new job. Then I had a kid. Then another job. Then another kid. Y'know, lots of real life stuff. I still read RPG books and similar related activities. But by the time I got back into staring up a new formal gaming group, 4e was already over. People wanted to play D&D, but none of us had bought the 5e books yet. So I just started a 3.5e game. Because that's what I knew and that's what I had.

When 5.5e came out, my gaming group didn't make an active choice to reject it. We just kept playing with 2014, because we were an established group playing that game. We've starting using 5.5e material when it comes up, but we're generally sticking with 5.0e until something make it worth it to formally switch.
 

There’s a few editions we played and decided to go back to a previous iteration, but oftentimes, some elements of the new edition were kept.

For example, we went back to 7th Sea 1st ed but kept the short, curated skill list of 2e.

I like TOR 2e as a system but 1e fit the themes better. If I were to play it again, I’d stick to 1e but incorporate, 2e consistent and coherent favoured/ill-favoured mechanic
 

I tried to think of any situation where I chose to stick with an older version, but couldn't come up with anything where actual play came in.

I liked a lot about Mutants & Masterminds 2e over 3e, and considered running the former over the latter, but didn't play either once 3e came out. Now 4e seems to shaping into something where I don't need to make that decision.

I chose not to move to D&D 5e. There is almost nothing I really like about it. But I haven't yet gone back and played an older version of D&D. I have had a renewed interest in Pathfinder for an E6 game, and so if I play it in the future, that would be the first time I actually played an older version of a game. It would be sort of sticking with an older version of D&D, plus older Pathfinder.
 


OD&D, and AD&D1e. I have characters from 1979 that I still play occasionally.

AD&D2e didn't seem worth the cost and effort of changing over. 3e had "atmospheric" production that made it very hard to read for someone with my collection of sight defects. 4e was very legible, which enabled me to realise very rapidly that I didn't want to play it. By the time 5e came out I was far more interested in GURPS.
 

I was pretty excited to purchase Legend of the Five Rings 2nd edition back in 2000. The game was such a big disappointment that I stuck with 1st edition. I ended up with 3rd edition in 2005 and stuck with that for a while. I have the FFG version, but I'll probably never play it.

I stuck with 3rd edition D&D because I thought 4th edition wasn't a very good D&D game.
 

I was pretty excited to purchase Legend of the Five Rings 2nd edition back in 2000. The game was such a big disappointment that I stuck with 1st edition. I ended up with 3rd edition in 2005 and stuck with that for a while. I have the FFG version, but I'll probably never play it.

I stuck with 3rd edition D&D because I thought 4th edition wasn't a very good D&D game.
Our last L5R campaign started with FFG, then changed to the Rokugan d20 (the 5e version) and finally reverted back to 3e (with bits of 2e Burning Sand converted on the fly)
 

A lot of it has to do with investment I think, both in material and time. I have nearly the entire 3e run of Mutants and Masterminds, and have been collecting, playing and reading for years, and am therefore unlikely to abandon all that and move on to 4e when it officially releases.
Not for me. At least, not in the RPGs I actually mentioned. If I like a game or system enough, I’ll buy it. At one point, I had something like 160+ RPG systems on my nerd-cave bookshelves, but I’ve pared that down under 100. Some of the remaining ones have never even been played.

D&D4Ed was full of changes I disliked for D&D, but there was enough in it I thought worked in general that I bought a lot of it. 5Ed left me cold, so I didn’t buy any.

Similarly, I really didn’t like the changes I saw going from M&M 2Ed to 3Ed, so I didn’t touch it at all.
 

The Palladium RPG (later renamed to Palladium Fantasy). The first edition is kind of rough around the edges, but it's still largely its own thing. The later editions/printings tried to shoehorn the whole Megaversal system in there, and I hate them for that.

Also, talking about the Palladium system in generally, Valley of the Pharaohs remains my favorite iteration of that system. Though, somewhat amusingly, even way back then, they didn't explicitly tell you how to make a skill roll (something they STILL don't do, or didn't the last time I checked).
 
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