JConstantine
Working-class warlock
Not quite in line with the rest of your post, but there's Tomorrow City (which happens to be on sale right now), and Age of Steel.Diesel Punk
Not quite in line with the rest of your post, but there's Tomorrow City (which happens to be on sale right now), and Age of Steel.Diesel Punk
Spoilerizing it both for those who wish to skip + for skirting off topic
Fictional depictions also have the very big fatal (ie with real world consequences) flaw: it's depicted as being necessary, quick, and always producing true and actionable intel. That, and it shows up in media even geared towards younger children, thus creating this societal view that it's a legit thing to use and do. When, in reality, it often provides nothing or false leads or things of limited value, takes time, and also crosses any moral event horizon.
(Plus does a spoiler block make it feel more clandestine/spy-y?)
No offense taken. What are the examples you can think of? I’ll take a look when I get the time.With no offense, @VelvetViolet, I can think of multiple examples of at least your second, fifth and sixth cases out there. A few of them are hardly unknown either, so I have to assume you're either using exclusionary criteria you haven't explained, are only counting things that are still in major physical product publication, or have not looked around much.
I don't know if this counts, but there's a lot of rpg settings/premises I liked that got canceled and I've never been able to find suitable replacements from any settings that are still supported/still have fandoms. These seem to fall on genre lines, I think.
Universal Scifi rpgs. Not counting GURPS, the only universal scifi rpg I've ever found was Alternity, published by TSR/WotC from 1998 to 2000. (It was seemingly a spiritual successor to the previous Amazing Engine game and some of the material was later adapted to d20 Modern/d20 Future, but I'm not going to go into those separately.) Other scifi games restrict themselves to specific settings and their various idiosyncrasies, like Cyberpunk 2020, Shadowrun and Traveller, but Alternity tried to be setting agnostic and account for other scifi tropes not accounted for by those games. It got sample settings in Star*Drive and Dark•Matter, as well as an edition of Gamma World. To this day, I still haven't found anything that scratches that itch. I did find rules online from Pyramid magazine for converting Star*Drive to GURPS Traveller, but I'm more interested in where the writers were taking the setting and the fandom discussions. Since it was canceled by WotC decades ago, the fandom is barely existent now.
Paranormal, occult and supernatural investigations that are not Cthulhu/cosmic horror/Lovecraftian/whatever. Back in the day there were a number of games in this vein like Chill, Dark•Matter, Tabloid!, Bureau 13, Conspiracy X, Chronicles of Darkness, Hunter: The Vigil, Nephilim, etc. Nowadays the only options are Call of Cthulhu, Delta Green, or Laundry Files, none of which I'm interested in. I'm completely burnt out on the Cthulhu genre because it's so oversaturated and homogenous. I want to go back to the days of Roswell grays, Satanic cults, chupacabras, templars, etc. Similarly, I'm also tired of monolithic investigator organizations, especially if they're your generic oversaturated shadowy quasi-government MIBs or generic oversaturated government taskforces, and I would like more variety in terms of what organizations the PCs can be employed by.
Psionic espionage and other investigations. I remember back in the day that there were quite a few rpg settings that were either dedicated to psionic espionage or included it as a key component of their settings. Necroscope is probably the biggest I can remember, but I also remember that WotC had an "Agents of Psi" setting in their d20 Modern game and SpyCraft used psionics in their setting too. TSR's Star*Drive setting included psionic espionage as a detail of its setting: every military had a dedicated psi corps (which presumably included espionage) and psychic detectives were routinely employed in forensics.
Interstellar scifi settings that aren't generic oversaturated space opera. All the scifi games that I could find rely on the same set of generic oversaturated tropes dating back to about the mid-20th century, or are otherwise pastiches of some famous generic oversaturated scifi IP like Alien/Outland, Star Trek, Star Wars, Dune, etc. I'm completely burnt out on all of these due to them being generic, oversaturated and mismanaged, as attested to by all the mediocre offerings the corpos owning them have given in the decades since their creative peaks. The only scifi ttrpg I am not sick of is TSR's Star*Drive, because 1) it's a kitchen sink where you can play pretty close equivalents to characters from all those other settings combined, and 2) it was canceled after just a dozen books so it never outstayed its welcome like everything else did.
Urban fantasy that isn't WoD. During the 90s there was an explosion of urban fantasy games and they didn't feel like clones of each other. We had Nightlife, Nightbane, WitchCraft, Everlasting, Fireborn, Changeling: The Lost, Nephilim (particularly the French editions that were never translated to English), etc. All the games I ever liked or even thought vaguely interesting were canceled and nobody else has made anything similar since. I find this strange because urban fantasy is oversaturated in prose fiction. There should be dozens of urban fantasy games but there aren't. I bought Night Shift because it promised setting-agnostic rules and such (it is extremely difficult to find setting-agnostic games that aren't GURPS), but I found it underwhelming.
Universal genre rpgs that aren't GURPS. Some of my favorite games are All Flesh Must Be Eaten and Night's Black Agents. These are universal games without fixed settings, but unlike GURPS they're made to emulate specific genres. AFMBE emulates the zombie apocalypse genre for the most part, with various settings exploring different scenarios like alien zombies, nazi zombies, [historical period] zombies, cyborg zombies used as theme park employees, etc. NBA emulates the conspiracy thriller genre with a vampire twist, with various settings exploring different kinds of vampiric antagonists like genetically engineered viruses, aliens, and the lineage of Dracula. I really like this format because I've grown frustrated with the limitations of games that only support single settings, as this inevitably restricts the creativity of groups and ends up making the fandoms similarly feel stagnant and creatively dead to me. As a kid just getting into rpgs I was cyberbullied by cultists for not playing the "right" way and even roped into cultish behavior myself before I realized that fiction is fiction and canon is crap, so it's something that I really want to avoid encountering again. Otherwise, the lack of common ground for many genres has resulted in them being really fractured. I bought about ten different espionage games in the past year and they all felt like they could be settings for a single universal espionage rpg.
Yeah. I know GURPS is the biggest and even though I don't use the system, I find their books useful due to all the non-game info they provide. It saves me a lot of time on doing research.This one's tricky, because most of the cases I know of are full-out generic game systems, not specifically focused on SF.
Yeah, this is one of the main flaws with that system. It's not universal like GURPS or AFMBE or NBA or whatever, it's "universal" like D&D. It was literally created to be D&D but for scifi, even down to the implicit setting assumptions of its flagship setting Star*Drive being baked into the core rules even though these weren't branded with the SD logo. d20 Future and its supplements sheds these assumptions for the most part, I guess, not that WotC gave it much love.I also think it turns on just how generic it needs to be; the couple examples I'll point at have some baked in technological assumptions and sample races, but then, so did Alternity.
Neato. Do you have a link to the specific product? The terms you provided don't have good SEO.The first example I'd point out is WOIN: NEW, the SF branch of the three game generic system the owner of this site created.
Google found the page easily enough. https://www.drivethrurpg.com/en/product/456433/sabre-rpg-3e-scifi-player-s-manual Wow, this came out in 2023? I'm surprised it's already canceled and forgotten. 15 alien species? Hmm... I'll have to read that.A second I'd point to is Sabre SF 3e, but that one may fail your criteria about being supported and having a significant fanbase.
I remember that! I bought it, but I don't remember it being a particularly good replacement for Alternity/d20 Future. It has a decent run down on customizing FTL for your setting, whereas d20 Future bizarrely had no rules for FTL engines at all despite the sample settings assuming casual FTL travel. It's a trade-off, I guess. Better in some ways, inferior in others.A third one I might point at is Cepheus Deluxe, which is a Traveller offshoot but has less baked in setting and seems usable for a lot of SF games. I'm not clear on how large the fanbase is, but its of recent vintage.
Yeah, that's a common thing I noticed. The spy games I picked up are pretty organization-centric. If you want to play a different organization, then you have to buy a different game.I have a couple cases I could point at here, but they may fail the organizational criterion you mention above, since I think both of them are pretty organization-centric.
Neato. I've noticed that there's a number of post apoc interstellar settings popping up. A galactic FTL explosion is a pretty common explanation. I first recall seeing this in the backstory for 40k, but since then I've seen it pop up in Stars Without Number and even Star Trek Discovery.Fragged Empire is set in the far future, after an internecine war has torn apart what was once an interstellar culture (there are some strong post-apocalypse vibes to part of it).
Ooh! I know of that, as well as similar games like Transhuman Space. I read Metamorphosis of Prime Intellect, Down And Out In the Magic Kingdom and a few other books in the transhuman nightmare world genre. It is very freaky and unsettling, even when the author isn't trying to gross me out with descriptions of body horror.In some respects similar you have Eclipse Phase 2e, which is a relatively near-future transhumanist game set after Earth was largely destroyed in a war with hostile artificial super-intelligences.
Oh, another post apoc in space game?Termination Shock: a fairly rules-light game about a future where big chunks of humanity were rescued by aliens from conquest by their own artificial intelligence creations
I bought that! I've never been able to wrap my head around PbtA, but I thought it was interesting when the book made 1:1 comparisons between its classes and various characters in tv shows. Some of it confused me as some of the classes felt redundant to one another or covered wildly different power levels (e.g. it has a different class for Willow in the earlier seasons of Buffy and then another class for her dark witch arc, both of which are available at character creation).Monster of the Week is one of my few forays into the PbtA sphere and seems pretty well done for what it is. You can get a distinct Buffy style vibe depending on the playbooks chosen.
I'll need to check that out.Part-Time Gods 2e has people playing characters who have been raised to divinity in various fashions, but are still trying to keep some connection with their mortal lives. Add on books have provided rules for playing some Outsiders (various mythical monsters that may have originally been created as weapons to use against the old traditional gods before war tore them apart).
I don't know why, but I never developed an interest in Shadowrun or similar settings that combine urban fantasy and cyberpunk. My first introduction to the idea was actually in d20 Cyberscape where the writers mentioned on one page that you could play a cyberpunk version of Urban Arcana where the various D&D races install cybergear (with image of a drow with robotic spider legs). I thought it sounded neat when I read it, but I just never developed an interest. No idea why.ramble off into Shadowrun style cyberpunk fantast (Vault)
I love all the weird fantasy that Monte Cook makes, but I have to agree that he makes it so weird that it becomes inaccessible.meander off into broader oddness (The Strange).
The Hero System
Heroes and Hardships
I'll have to check those out.Savage Worlds
I don't even understand how these can exist without just being generic RPGs. Everything Everywhere All At Once, Star Wars, Star Trek, The Expanse, Inception, and Looper are all Scifi but are such different films/shows in tone and themes and even in tech that I don't understand why any system that can cover them all and not just be a full on generic RPG.Universal Scifi rpgs. Not counting GURPS, the only universal scifi rpg I've ever found was Alternity, published by TSR/WotC from 1998 to 2000. (It was seemingly a spiritual successor to the previous Amazing Engine game and some of the material was later adapted to d20 Modern/d20 Future, but I'm not going to go into those separately.)
Monster of the Week. And I haven't paid attention to what Gumshoe is doing because I don't like it but it's definitely there. I don't know Cubicle 7's Laundry Files RPG but from the books it ought to be one. Brindlewood Bay of course.Paranormal, occult and supernatural investigations that are not Cthulhu/cosmic horror/Lovecraftian/whatever.
Do I dare mention the 40k games here? I'm mostly a fan of Wrath and Glory as the games go - but the Warhammer 40k Universe certainly isn't generic. Doctor Who of course.Interstellar scifi settings that aren't generic oversaturated space opera.
Urban Shadows. Monsterhearts. Monster of the Week (There's a lot of PbtA on this list). Dresden Files Accelerated. Laundry Files and Brindlewood Bay I think both also qualify.Urban fantasy that isn't WoD.
Fate. I'm sure there are others.Universal genre rpgs that aren't GURPS. Some of my favorite games are All Flesh Must Be Eaten and Night's Black Agents. These are universal games without fixed settings, but unlike GURPS they're ma

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.