I'd say this is close to becoming an official rule (with the added benefit of "and you can use your weapliment for any power from any class or PP or ED")...Let's see... The need to juggle implement/weapons. I just declared that everyone works the way a swordmage does: your weapon works as an implement. The end.
Oh right. I forgot about that. Also a no brainer.I'd say this is close to becoming an official rule (with the added benefit of "and you can use your weapliment for any power from any class or PP or ED")...http://community.wizards.com/go/thr...Players_Strategy_Guide__Multi-class_Rules_FAQ
We do the exact same, and treat all item daily powers as encounter powers.Milestones. We just use action points as an encounter "power." You have one, period, and it comes back after a short rest (if you used it). No fuss, no muss.
I think we've basically been ignoring the "daily magic item uses per day" limit--though mostly because I'm not sure it's ever come up.
I don't know if this qualifies as ignoring, as opposed to houseruling, but if someone chooses a class with a "built-in skill"--such as rogues automatically getting Thievery--we'll let them swap that skill out if it doesn't fit the character concept. It's rarely come up, since most concepts for a class tend to fit the class's assigned skill--but the few times it has, we allow it.
as ignoring, as opposed to houseruling, but if someone chooses a class with a "built-in skill"--such as rogues automatically getting Thievery--we'll let them swap that skill out if it doesn't fit the character concept. It's rarely come up, since most concepts for a class tend to fit the class's assigned skill--but the few times it has, we allow it.
Showing up on time for the session.