What rule does your group ignore?


log in or register to remove this ad



I think we've basically been ignoring the "daily magic item uses per day" limit--though mostly because I'm not sure it's ever come up.

I don't know if this qualifies as ignoring, as opposed to houseruling, but if someone chooses a class with a "built-in skill"--such as rogues automatically getting Thievery--we'll let them swap that skill out if it doesn't fit the character concept. It's rarely come up, since most concepts for a class tend to fit the class's assigned skill--but the few times it has, we allow it.
 


I think we've basically been ignoring the "daily magic item uses per day" limit--though mostly because I'm not sure it's ever come up.

I don't know if this qualifies as ignoring, as opposed to houseruling, but if someone chooses a class with a "built-in skill"--such as rogues automatically getting Thievery--we'll let them swap that skill out if it doesn't fit the character concept. It's rarely come up, since most concepts for a class tend to fit the class's assigned skill--but the few times it has, we allow it.

I would call it an ignore. You are ignoring the rule that you cant change the locked skills :)
 

as ignoring, as opposed to houseruling, but if someone chooses a class with a "built-in skill"--such as rogues automatically getting Thievery--we'll let them swap that skill out if it doesn't fit the character concept. It's rarely come up, since most concepts for a class tend to fit the class's assigned skill--but the few times it has, we allow it.

Oh yeah good call on that. My group does that also.
 

It hasnt come up yet, but in my game we will be ignoring the death penalty. not enough of a penalty to be worth keeping track of.

I usually ignore the prime shot bonus for warlocks and rangers. Not usually worth the effort to remember it.

Mind you, this is when I am playing the ranger.

I dont think I would call it ignore, but I dont seem to use my barbarian's temp hp. Zaran has reminded me to use them more than I have remembered to use them. :)
 


We play for 2 hours once per week, so I'll have them only roll initiative once per meeting, and if we carry over an encounter, we don't roll initiative the next week. Just makes it move a little bit faster, and only one person was bothered by it.
 

Remove ads

Top